About One Point Is Affine And The Other At Infinity: I think this is misleading. After all, by a projective transformation one can put both points in general po
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About One Point Is Affine And The Other At Infinity: I think this is misleading. After all, by a projective transformation one can put both points in general position - which is the first case considered. In fact it is 'illegal' to speak about (0:0:0:0).
Charles Matthews 07:49, 14 Jul 2004 (UTC)
I believe the whole linear combinations paragraph is useless and inelegant. We already have the definition of scalar multiplication and addition - and exactly to avoid these problem, we do rescaling by multiplying for the last coordinate (w) of the other point - which avoids the = 0 special case. Additionally, the current text is probably incorrect when - and this brings an interesting point up: which is the result of ?
I do not see your point about applying the projective transformation - yes, we can apply the transformation, add the two points and transform them back, but there is no point in using that.
Paolo Giarrusso 18:01, 8 December 2005 (UTC)
The definition of addition for a pair of projected points doesn't look correct in the case that both of those points are in the plane at infinity.
Homogeneous coordinates of quaternion vector spaces can be either left or right. That is one can specify that left multiplication by quaternions produces equivalent coordinates, or right multiplication does. Is left and right homogeneous coordinates, standard terminology to refer to both these situations? --MarSch 10:35, 19 October 2006 (UTC)
First, the term homogeneous coordinates has a generic meaning in addition to the one given here, namely any system of coordinates where multiplying by a constant does not affect the position of the point represented. So in this sense, barycentric coordinates and trilinear coordinates are homogeneous but aren't the same as the coordinates defined here. Perhaps projective coordinates would be a better term here.
Second, I couldn't find anything about square brackets vs. round brackets in the reference given. In any case, this seems to only apply to the context a specific work and is not a generally accepted notation.
Third, the use of colons for homogeneous coordinates is justifiable since they really represent ratios. But this article uses them with ordinary Cartesian coordinates which seems highly non-standard.
In general, there should be more sources used to insure that the notation and terminology follows accepted usage and not that of an individual source.--RDBury (talk) 23:54, 18 September 2009 (UTC)
Shouldn't the equivalence relation symbol (found in the Alternative Definition section) be ∼ (U+223C, like the that LaTeX generates) instead of ~ (the tilde, U+007E, to which the keyboard key is normally mapped)? In some fonts I suspect they are indistinguishable, and in others similar, but in e.g. the font in which I prefer to read Wikipedia the tilde appears very high up in the character box (as if it were an accent, but with no letter underneath). Is there some reason not to use the (arguably) more semantically correct code point (which is found in the Mathematical Symbols category of Unicode)? Maybe it doesn't render on some systems? I ask because I already made the change and was reverted. Archelon (talk) 22:34, 29 February 2016 (UTC)
this need more clarification. so go back the R3, (a, b, c) is the normal vector, which determines the plane ax+by+cz = 0. and for any given z it is the line to represent the homogeneous line, specifically ax+by+c=0 when z=1. the matrix A is a coordinate system with 3 axial vectors, X=ax+by+cz is the new first coordinate of (x,y,z) in A system, which is the projection of (x,y,z) to (a,b,c) (the directional distance from the plane Z=ax+by+cz=0 to (x,y,z) ), and scales to |(a,b,c)|. in any plane of given z, A's 3 directional planes X=0,Y=0, Z=0 produce 3 directional lines, which again produce 3 directional homogeneous distances d1(z), d2(z), d3(z) to any homogeneous point (x,y,z) in the plane with given z. and d1(z):d2(z):d3(z) will not change with z. — Preceding unsigned comment added by 221.220.133.130 (talk) 03:58, 21 April 2018 (UTC)
I find the second paragraph of this section confusing. ax + by + cz = 0 defines a plane in R3, but the text of a subsequent section (Line coordinates and duality) describes it as a line. If we interpret the coordinates of points in this plane as homogeneous coordinates, then we get many different equivalence classes. Is this a line in RP2 of lines in R3? I get confused about what 'line' means in these discussions. And what does the third sentence about the mapping (x, y) → (x, y, 1) have to do with the previous sentences? DavidRideout (talk) 18:51, 2 April 2021 (UTC)
This is a quite extensive article about a topic in geometry which contains no explanations using pictures. This is in spite of the fact that homogenous coordinates have a very nice visual explanation: a point in projective space is a line through the origin in a higher dimensional vector space, and homogenous coordinates are the components of its direction vector. Also, there are nice visual explanations of how to embed affine space into projective space using homogenous coordinates: embed affine space in the next higher dimensional affine space and pick a point $P$ not on the embedded space, draw a line through $P$ with direction vector $(x,y,z)$, and the point where the line intersects the embedded space is the one that gets homogenous coordinates $[x:y:z]$. Geometry is one of the fields most suited to visual explanations. I think this suitability should be utilized. Vercassivelaunos (talk) 10:09, 11 November 2020 (UTC)
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