In the article it says: "the reflected light will be evenly spread over the hemisphere surrounding the surface (2π steradians)."
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In the article it says: "the reflected light will be evenly spread over the hemisphere surrounding the surface (2π steradians)."
Isn't the reflected light scattered according to uniformly distributed surface normal angle and thus the reflected photons are NOT equally distributed over the hemisphere surface? 80.221.29.165 (talk) 22:05, 9 October 2008 (UTC)
I oppose the proposed merge with Scattering from rough surfaces. That article is on charged particle scattering. This article is on light. The subject matter is sufficiently distinct for two articles.--Srleffler (talk) 06:01, 13 July 2009 (UTC)
I also oppose it; and the editor who put the tags didn't even bother to put a rationale or start a discussion, so I'd say let's just take them away already. Dicklyon (talk) 02:58, 14 July 2009 (UTC)
Editors of this article might be interested in the new article (possible content fork) Light scattering. It's possible that the two articles could be merged, although there may be merit in keeping them separate. Discussion at Talk:Light scattering.--Srleffler (talk) 16:53, 27 July 2009 (UTC)
This article seems to cover very similar material to Lambertian reflectance to the point that they both use the same intro image. The difference seems to be in emphasis: this article focuses on the physics whereas Lambertian reflectance is primarily about modeling it in computer graphics. The fact that they are different articles seems to imply that they aren't the same thing. —Ben FrantzDale (talk) 13:41, 24 February 2011 (UTC)
What is the exact mechanism of diffuse reflection? What happens to a photon when it strikes a surface? What causes the photon to reverse direction? Is it the electron, is it a force, is the nucleus?
This article reads like it is aimed at children. Can someone please fix this? — Preceding unsigned comment added by 78.146.81.42 (talk) 19:15, 18 August 2012 (UTC)
Google Ankush9830311981 (talk) 17:39, 13 October 2017 (UTC)
In the first paragraph it is said " An illuminated ideal diffuse reflecting surface will have ***equal luminance from all directions*** in the hemisphere surrounding the surface (...)". However, looking at Figure 1, the red arrows (that indicate diffuse reflection) have varying lengths. It can be confusing reading that and then seeing varying length vectors in Figure 1. I suggest to edit the figure in order to explain what the length of the red vectors mean (I personally do not do that because I am also confused .. :). Capagot (talk) 18:46, 10 October 2012 (UTC)
The wording of this article is technically correct, but does not make it sufficiently clear that photons involved in diffuse reflection are being absorbed and re-emitted. Many pop descriptions of diffuse reflection say incorrectly that light "bounces" off atoms. This is not true. All light involved in diffuse reflection is absorbed and (possibly) re-emitted. The non-absorbed light is scattered by either Thomson Scattering or Resonant Scattered. Either way it is absorbed and re-emitted. It does not "bounce" off the atoms. Thus, for a normal opaque, colored material, like an orange or a leaf, the light we see from the object is composed of newly-created photons, not the photons that originally impinged on the object to illuminate it. This should be made perfectly clear in the article so that there is no confusion about this. John Chamberlain (talk) 10:14, 10 April 2017 (UTC)
There is no true photo of light scattered from a surface that obeys Lambert's cosine law.
The mean backscattering from the full moon is directed back to the sun because the scattering dipoles on the moon oscillate in a plane perpendicular to the coming sunlight.
Any calculation that does not take the direction of the polarizing dipoles into account will not be correct.
Backscattering yields a uniform moon image, as well as the earth's image and the images of all the planets and their moons.
Back-scattering from any surface will not depend on the surface inclination angle to the coming light, and a curved surface will look uniform. It is, therefore, not surprising that true images, that obey Lambert's cosine law, are difficult to find.
In the calculation of Lambert's cosine law, there is a hidden assumption that the scattering dipoles oscillate in all random directions in space. This is not the case with the moon, and probably with other examples.
Urila (talk) 09:43, 30 October 2018 (UTC)
The Scattered light is considered in the literature as a diffusive light, light that passed a number of scattering events before it left the scattering material. Diffusely scattered light must obey Lambert's Cosine scattering law. In the case of unidirectional light scattered backward from a surface of a sphere, the meaning is maximum scattering intensity in the middle of the sphere, and a decline to zero toward the periphery by the cosine law. The full moon looks uniform and people continue to assume that the light is diffusely scattered from it. More than that. The nearly uniform sphere image is common to all the planets and their moons, including the earth as observed from the moon. Out of thousands upon thousands of true photos, there is no single true photo that obeys Lambert's Cosine law. The only photos that do obey the law are rendered photos, photos that are at least partly simulated.
Urila (talk) 09:34, 16 May 2020 (UTC)
The opposition surge, the significant increase of 180 degrees backscattered light, is a well-established and well-documented phenomenon. See "Opposition surge" in Wikipedia, and the references therein. On the other hand, there is no single true photo that obeys Lambert's Cosine law, "Lambertian reflectance" in Wikipedia. The first figure in the article, "Diffuse reflection" in Wikipedia, is an erroneous artist view. Urila (talk) 03:51, 9 October 2020
I omitted my work and the reference to it on May 16th. Although I presented an astronomical example, it is valid in general and not limited to astronomy. Again, "Diffuse reflection that approximates Lambertian reflection certainly does happen", but no single true photo in the literature. Urila (talk) 09:16, 12 October 2020 (UTC)
bzbzbz 146.196.34.22 (talk) 13:49, 11 December 2022 (UTC)
The figure at the beginning of the page is a misleading and erroneous artist view. Scattering from solids is "Mie" scattering. It has a sharp maximum in the back direction of the incident ray. There is no true scattering that looks like that in the figure. urila — Preceding unsigned comment added by Urila (talk • contribs) Urila (talk) 18:18, 31 March 2023 (UTC)
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