The symbol that wikipedia uses for pi is a disgrace.... it has NO, i repeat, NO curve to it. It looks like two small upper case 't's.... this is sad.... We need
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The symbol that wikipedia uses for pi is a disgrace.... it has NO, i repeat, NO curve to it. It looks like two small upper case 't's.... this is sad.... We need to replace it with a REAL pi symbol. One that doesn't suck!!! 24.166.154.108 (talk) 22:44, 27 May 2009 (UTC)
What Projects need to be researched besides Pi Hex and Background Pi? And does anyone know where good information about Pi Hex still exists since there website seems to have disappeared?
I removed the citations-needed template, since I can't find anything obvious that looks like it needs a citation. Lunkwill 23:33, 18 January 2007 (UTC)
http://upload.wikimedia.org/math/3/a/8/3a87d816e9c1cfa57c6c4bf688a17f06.png Does not evaluate to pi. ~~ —The preceding unsigned comment was added by 71.111.49.18 (talk) 05:06, 21 February 2007 (UTC).
I just checked with Mathematica 5.2 and it sais it's pi. Could you explain your reasoning? Deathbob 17:06, 24 February 2007 (UTC)
The following equation is TRUE!
I modified the second continued fraction from one for 4/π to one for π itself. Since the orignal article has been re-edited, I'll restate these continued fractions here.
Its convergence slows rapidly as additional terms are computed. Not so the second. It is more difficult to compute:
Its convergence, however, is remarkably stable. For example, dividing the 10th term by the 11th gives -(11/20) x (40,232/3,803) = -5.8184..., and dividing the 14th by the 15th gives -(15/28) x (4,700,096/432,386) = -5.82328.... These quotients appear to converge toward or -5.828427..., and I needed to compute many thousands of terms to determine that this is indeed (at least, to 8 decimals) the case. Since log10(5.828) is about 0.765, this continued fraction adds better than 3/4 of a decimal digit of precision per term (more precisely, 13 digits per 17 terms). Glenn L (talk) 08:21, 30 May 2009 (UTC)
I removed a large section that appears to be a copy/paste from somewhere, but that is almost useless and very confusing because it misses de formulae. Still it had some information that looks interesting at first glance, so I leave the edit diff here so that it may be used later. - Nabla 18:56, 19 June 2007 (UTC)
Hi there,
(forgive me if the english is not so clear)
one day I came up with a method of calculating the surface of a circle or any perfect polygon. I don't have background in mathematics so I am sure this method was thought of before and is probably taught in schools as well. (if there is an error in this method tell me)
I wanted to add it to the article, because I think it is easier to understand:
we calculate the surface based on the radius and the number of polygon sides
so Pi is not absolute but a function of number_of_sides.
in perfect polygons all the angles are the same.
let's start by thinking of a simple square
in the square, we draw a straight line to the center of the side. it will be 90degrees.
we'll call this the radius. we draw another line to the corner.
then we calculate the surface by using triangles.
(radius*half_of_side_length)/2 .. but we need the other half as well. so *2.
meaning, one side is radius*half_of_side_length.
the whole surface is radius*half_of_side_length*number_of_sides.
good. now, we realize that the longer the radius becomes in such perfect polygons, the longer the side length will become.
so side length is a function of radius.
in the small triangle, we see that tan(angle)=radius/half_side_length
half_side_length=radius/tan(angle)
.. good.
now about the angles.
there is a way to calculate the sum of angles in polygons.
it's 180*(n-2) (triangle is 180, square is 360 ..etc.)
since it is a perfect polygon, the line to the corner we use in the little triangle "splits" the angle to two exact angles.
Surface was radius*half_of_side_length*number_of_sides
and half_side_length=radius/tan(angle)
Surface=radius*number_of_sides*radius/tan(angle)
angle is a function of number of sides, meaning: half_of(180*(n-2)/n)
S=(r*n*r)/tan(180*(n-2)/2n) = r^2*(n/tan(90-180/n))
we've reached the end.
if we say S=pi*r^2
let's check pi as n/tan(90-180/n)
pi(4)=4/tan(90-180/4)=4/tan(45)=4/1=4 ;; pi(4)=4
pi(100)=100/tan(90-180/100)=100/tan(88.2)=3.142626604.. ;; pi(100)=3.142626604
pi(1000000000)=3.14159265358979... which is closer to the perfect pi.
a circle has infinite sides, so pi of infinite is the pi that is normally talked about.
again, I'd like to say that I don't have background in math so if there's something obvious that doesn't work forgive me. I just thought of archimedes a little time ago, and how he liked triangles so much, and then I understood how to calculate this with triangles.
I liked that I understood it myself, and was happy to find it
since I understood it easily, I think the readers can also follow, especially with images and basic equations.
Thanks, kobi.
[email protected]
I suggested this merge, following the AfD, Wikipedia:Articles for deletion/Software for calculating π, in which despite the Admin's hurried decision, it seemed that the consensus was very much to keep and merge here. The software mentioned is definetly non-notable, but the process, while only a small amount of content is worth saving here. - Jimmi Hugh (talk) 12:56, 12 September 2008 (UTC)
One of my favorite formulas for pi - due to its relative simplicity and the annoying fact of its slow speed - has always been neglected in this and related articles. Since Pi Day is this weekend, I feel I should share this simple, yet un-elegant solution:
This short little root of a summation takes 7 iterations to reach 3 and (precisely) 600 to reach 3.14! Its source has received some slight recognition, though I'm failing to find it here at the moment:
173.88.213.120 (talk) 20:19, 10 March 2009 (UTC)
I can understand the intention of whoever created this subsection to avoid defining in terms of itself as seen in the use of degrees instead of radians. But that is unsuccessful given the final result of π = limn→∞ n tan (180°/n). In order to evaluate tan (180°/n) one has to convert 180° into radians, and that results in exactly .
I think that we can replace the content of subsection with Liu Hui's π algorithm. Shall we copy some details here or just leave a reference to that article?
Kxx (talk) 09:08, 20 March 2009 (UTC)
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