This page is the result of a discussion and a quick fix after the resolution on the Talk:3D computer graphics page. The history for the pages are on the 3d grap
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This page is the result of a discussion and a quick fix after the resolution on the Talk:3D computer graphics page. The history for the pages are on the 3d graphic design page. If it's possible for an admin to move the history back to the 3D computer graphics page, that would avoid further confusion. Oicumayberight 07:32, 21 March 2007 (UTC)
Interwiki links seem to be a bit crazy here. --Papuass (talk) 21:01, 29 January 2008 (UTC)
Does 3D rendering really have to be photorealistic, as the article claims? What about for example cel-shading, isn't that considered to be 3D rendering? —Kri (talk) 22:47, 17 July 2011 (UTC)
The answer is no. See non-photorealistic rendering. I edited the opening to include that fact. Oicumayberight (talk) 22:31, 15 May 2012 (UTC)
"Programs produce perspective by multiplying a dilation constant raised to the power of the negative of the distance from the observer." I have two remarks about this sentence. 1) It would be 10x as clear in formula form for anyone who knows a bit of math. To those who don't, it's probably arcane anyway. 2) It's possible that this is how computers calculate it, however this formula is NOT equivalent with the projection shown in the figure next to it (observe for example that in the figure, the image would become infinite as the distance to the camera goes to zero, where as the exponential function remains finite at zero). I think the formula corresponding to the figure would either involve some (arc)tangents or even simply a rational function, but certainly no exponentials. Anyway, it's probably noteworthy to mention the discrepancy between figure and algorithm. — Preceding unsigned comment added by 81.164.106.32 (talk) 18:27, 20 June 2013 (UTC)
Does the digital photo depicted there really have to be that real. Most video games have good graphics, but not nearly that good. I believe the photo unrealistically depicts this subject.
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An editor has identified a potential problem with the redirect 3D acceleration and has thus listed it for discussion. This discussion will occur at Wikipedia:Redirects for discussion/Log/2022 December 8#3D acceleration until a consensus is reached, and readers of this page are welcome to contribute to the discussion. Steel1943 (talk) 08:05, 8 December 2022 (UTC)
See discussion in Talk for Rendering (computer graphics).
The two articles cover the same topic (standard meaning of "rendering" in computer graphics is rendering 3D scenes). Rendering (computer graphics) was created in 2001, while this article (3D rendering) was created in 2007 (or in 2006 as a redirect), so maybe the creators overlooked the existence of the earlier article.
There hasn't been much added to this article over the years, and it is out of date and still has insufficient citations (still "Start" class). Rendering (computer graphics) has been updated and expanded recently.
Suggestion is to blank and redirect this article. KaiaVintr (talk) 14:15, 20 April 2026 (UTC)
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