Japanese video game designer
Takashi Tokita
Born (1965-01-24 ) January 24, 1965 (age 59) Japan
Occupation(s) Video game designer, director, producer Years active 1985–present Employer Square Enix Notable work Final Fantasy Spouse Naomi Orikasa
Takashi Tokita (時田 貴司 , Tokita Takashi ) (born 24 January 1965) is a Japanese video game developer working for Square Enix . He has worked there since 1985, and has worked as the lead designer for Final Fantasy IV as well as the director of Live A Live , Parasite Eve and Chrono Trigger .[1]
Career
Tokita joined Square in 1985 as a part-time employee, not becoming full-time until the development of Final Fantasy IV .[2] For the first three Final Fantasy games, he worked on graphic design, testing, and sound effects, respectively, before becoming lead designer of Final Fantasy IV in 1991.[3]
Tokita wanted to make a career as a theater actor, but working on Final Fantasy IV made him decide to become a "great creator" of video games.[4] He was one of only 14 people working on the game.[5] Tokita feels that Final Fantasy IV is the first game in the series to really pick up on drama,[5] and the first Japanese RPG to feature "such deep characters and plot".[6] He also felt that Final Fantasy IV was so good because it was the culmination of the best parts of the first three games.[2]
Chrono Trigger is a role-playing video game developed and published by Square for the Super Nintendo Entertainment System in 1995. Director credits were attributed to Akihiko Matsui , Yoshinori Kitase and Takashi Tokita. Tetsuya Takahashi had the role of graphic director.[7] Additionally, Takashi Tokita, along with Yoshinori Kitase wrote the various subplots to the game.[8]
Following that title, he was also involved in the production of Final Fantasy VII .[3] [9]
He handled the game design for Parasite Eve and wrote the game's story.[9] He considers the later games in the series as having been "handed off" to others.[10]
After the successful remakes of Final Fantasy III and Final Fantasy IV , there was a desire by the team to make a new game in the same style.[11]
He was the lead developer on Final Fantasy IV: The After Years .[2]
His greatest inspiration was Dragon Quest II , since it emotionally engaged him like no game he had played before.[12]
Between 2003 and 2007, Tokita was the head of Square's Product Development Division 7.[13]
Currently, Tokita is a senior manager and producer in Square Enix's Business Division 8.
Works
Year
Title
Role(s)
1987
Aliens: Alien 2
Graphic design
Cleopatra no Mahō
Nakayama Miho no Tokimeki High School
1988
Hanjuku Hero
1989
Square's Tom Sawyer
The Final Fantasy Legend
Character design, sprite graphics, scenario, sound effects
1990
Final Fantasy III
Sound effects
Rad Racer II
1991
Final Fantasy IV
Lead game designer, scenario
1992
Hanjuku Hero: Aa, Sekaiyo Hanjukunare...!
Scenario director
1994
Live A Live
Director, event design, scenario
1995
Chrono Trigger
Director, scenario
1996
DynamiTracer
Producer
1998
Parasite Eve
Director, planner, scenario
1999
Chocobo Racing
Director, scenario, lyricist
Parasite Eve II
Special advisor
2000
The Bouncer
Director, dramatisation, lyricist
2003
Hanjuku Hero Tai 3D
Director, producer
2004
Egg Monster Hero
Producer
Final Fantasy I & II: Dawn of Souls
Producer, game design
2005
Hanjuku Hero 4: 7-Jin no Hanjuku Hero
Director, producer
Final Fantasy IV Advance
Supervisor
Musashi: Samurai Legend
Producer
2006
Mario Hoops 3-on-3
Senior producer
2007
Final Fantasy IV DS
Director, executive producer
2008
Final Fantasy IV: The After Years
Producer, game design, scenario
Nanashi no Game
Executive producer
2009
Final Fantasy: The 4 Heroes of Light
Director, scenario
2011
Ikenie no Yoru
Co-director
Final Fantasy IV: The Complete Collection
Supervisor
2012
Final Fantasy Dimensions
Producer, game design, scenario
Demons' Score
Producer
2015
Final Fantasy Dimensions II
General director, game design, scenario, illustrator, lyricist
Holy Dungeon
Writer
2017
Itadaki Street: Dragon Quest and Final Fantasy 30th Anniversary
Final Fantasy character supervisor
2019
Oninaki
Creative producer
2022
Live A Live (Remake)
Producer, scenario, lyricist
References
External links
Video game development Other industries Lists of video games Key people Former Frequent contractors
Former assets
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