The company enjoyed their original moderate success by developing add-ons for Build engine first-person shooters such as Duke Nukem 3D, Blood, and Redneck Rampage. At this point, the company had approximately 6 full-time employees. Sunstorm finally made an industry name for itself when it developed the first hunting simulation game Deer Hunter in 1997. Deer Hunter opened up an entirely new genre and spawned many sequels as well as copycats.
The company relocated to a new office and increased the staff size significantly. They followed up with many more hunting simulators and attempted to branch back into developing action games with titles such as the side scrollerDuke Nukem: Manhattan Project. However, they were not able to achieve the same level of success again and finally shut down in early 2003 citing financial and staffing difficulties as the primary reasons.[3]Michael Root went on to found Gabriel Entertainment.
In 2009, the company was reborn as Sunstorm Games LLC. by Anthony Campiti. Now creating mobile games for the iOS and Android platforms, by 2013 the company had produced over 80 titles in total, averaging one million active users daily.[4] In April 2015, the company was acquired by TabTale Ltd. for an undisclosed price.[5]
Hunting Unlimited: a 2001 hunting game published by Arush Entertainment and ValuSoft, it was announced in August 2001,[6] and released that October,[7][8] for Windows.[9]IGN gave the game a score of 7.5 out of 10' stating: "As a consequence, it relaxes the realism a bit and puts a few too many restrictions on your choices. Even so, the game is a great diversion for anyone who's into hunting to begin with and might even attract a few non-hunters."[10]