In April 2015, it was announced that Gaijinworks would translate and publish the latest entry in the series, Summon Night 5, in North America and Europe. On December 15, 2015, it was released in North America but a European release never came to fruition. The game was considered a success in North America, with its sales being enough to warrant Gaijinworks to translate its sequel Summon Night 6, which was released in both North America and Europe in late 2017. The Summon Night series has sold a total of 1.904 million copies.[2]
Games
Main series
The games from the main series are all strategy RPGs. They take place in the same world and same continuity, but the stories between games are mostly unrelated.
All of the Summon Night games take place in Lyndbaum,[4] a world similar to medieval Europe with the inclusion of modern factories and railroads, placing Summon Night in a steampunk setting. Lyndbaum is surrounded by four other worlds: Loreilal, the land from where mechanical creatures come; Silturn, the land of yokai; Sapureth, where angels and demons live; and Maetropa, from where half-humans, magical beasts, fairies and other mythical creatures hail. Besides those four there are also countless other worlds, including our world (the "real" world) where the main characters of the first game are transported from. Certain boundaries separate the worlds from each other, making the various summoning techniques the only way to transport things between them.