The game is a one or two-player game played with joysticks.
The player can create different race tracks using a variety of templates. The player can create ramps and elevation changes in the layout of the track as well. The builder also has the options to change the type of terrain - laying slippery ice stretches of track, normal track, or difficult sandy sections of track.
For a particular race, the player can change a variety of features. The player can alter the gravity to reflect gravity on different planets or the moon. The player has the option of changing which vehicle they want to race in and make customized changes to the tires, engine and other aspects of the vehicle. The vehicles available are a Can-Amsports car, a Jeep, a Lunar Rover, a dirt bike, a baja bug, a pickup, a Sting Ray, a stock car, a street bike, and an indy/grand prix car.[2]
The racing uses split-screen. Player 1 controls the red car on the top screen, and player 2 controls the yellow car on the bottom screen. The races have an option for racing mode or destruction mode. In racing mode, a number of laps are chosen and the quickest to complete them is the winner. In destruction mode, each player has access to oil slicks and landmines which can be ejected from the back of the vehicles.
Development
The game was written by Rick Koenig, with art by Connie Goldman and music by David Warhol.[3]
Koenig, Goldman and Warhol had all worked for the Intellivisiongame design team at Mattel during the early 1980s, where Koenig had programmed the Intellivision Motocross game. When Intellivision Director of Game DevelopmentDon Daglow left Mattel and joined Electronic Arts as a Producer in late 1983, he reunited Koenig, Goldman and Warhol on Racing Destruction Set at EA.
Racing Destruction Set was supplied on either floppy disk or two double-sided cassette tapes.[4] Side 1 of the cassette had the game files and sides 2, 3, and 4 had track files. The cassette conversion of this game was done by Ariolasoft.
Racing Destruction Set was Electronic Arts' third best-selling Commodore game as of late 1987.[6] In the UK, issue 6 of Zzap!64 magazine awarded the game a "Sizzler", giving it a rating of 95%.