Pubsoft

Pubsoft[1] was a cloud-based eBook publishing platform headquartered in Houston, Texas. It served as the publishing engine for its parent company Kbuuk,

Pubsoft
Pubsoft
DeveloperIsaac Shi
Release2012
TypeCloud-based eBook publishing platform

Pubsoft[1] was a cloud-based eBook publishing platform headquartered in Houston, Texas. It served as the publishing engine for its parent company Kbuuk, LLC,[2][3] a self-publishing software company that provided digital conversion, distribution and marketing services for authors.[4] Pubsoft was designed to allow publishers to create and manage an online eBook store[5] for direct consumer sales.[6] Publishers could also use Pubsoft to handle social media marketing, deliver eBooks to mobile devices,[7] manage author and reader relationships and distribute royalties[8] through an administrative portal that uses PayPal.

The Pubsoft system also provided book-level analytics designed to help publishers and authors move toward data-driven publishing. Originally designed for the trade publishing sector, the Pubsoft system was later used for a variety of applications by agencies, education and creative writing programs, enterprises, industry experts and religious organizations.[citation needed]

Pubsoft allowed companies to manage content by uploading documents and converting them to EPUB 3.0 eBooks, which could then be read in a web browser or on an iOS device. Through the Pubsoft back-end system, an administrator or instructor could then evaluate reading progress and engagement, as well as assess reading comprehension through customized quizzes.[citation needed]

History

Pubsoft was founded and launched in 2012 by CEO Isaac Shi[9] and COO Dougal Cameron.[10] The company went out of business in May 2019.[11]

Technology

Pubsoft was a multi-tenant software-as-a-service (SaaS) eBook publishing platform[12] that was designed to support digital publishing industry standard EPUB 3.0, an XML-based eBook content standard.[13] Pubsoft utilized a Model View Controller (MVC) design pattern, and the system contains three layers: a database layer created in MySQL, a business logic layer built on a Zend framework and a responsive user interface[14] layer created with HTML5 and CSS3.

As an enterprise-grade application, the Pubsoft database was built on a relationship schema compatible with Boyce-Codd Normal Form (BCNF), which was designed to ensure scalability, reliability and data integrity.[citation needed]

The Pubsoft SaaS application was deployed on Amazon Elastic Compute Cloud and Amazon Relational Database Service.[citation needed]

References

  1. ^ Schneider, Andrew. "Houston IT Firm Aims To Woo Publishing Giants At Book Expo America". KUHF News for Houston. Retrieved 2013-12-26.{{cite web}}: CS1 maint: url-status (link)
  2. ^ Lanham, Fritz (April 7, 2013). "E-book startup hopes cloud is solid". Houston Chronicle.
  3. ^ "New business models in the digital age" (PDF). dosdoce.com. April 2015. p. 52.
  4. ^ Abrams, Dennis (April 2013). "Ready For Kbuuk? Another New Self-pub Ebook Company". Publishing Perspectives.
  5. ^ Karr, Douglas. "Pubsoft: Ebook Publishing, Reader Portals and Stores". Marketing TechBlog. Retrieved 2013-12-26.
  6. ^ Dilworth, Dianna. "Pubsoft Lets Authors & Publishers Sell eBooks Direct". AdWeek. Retrieved 2013-12-26.
  7. ^ Hebbard, D.B. "New start-up Pubsoft offering cloud-based, software-as-a-service for eBook publishers". Talking New Media.{{cite web}}: CS1 maint: url-status (link)
  8. ^ McNally, Victoria. "Want To Self-Publish All On Your Own? Someday Pubsoft Might Be Your Biggest Asset". BookWorks: The Self-Publishers Association. Retrieved 2013-12-26.
  9. ^ Shi, Isaac. "Software, Innovation and Entrepreneurship". Amazon.com. Retrieved February 4, 2014.{{cite web}}: CS1 maint: url-status (link)
  10. ^ Cameron, Dougal. "Featured Startup Pitch: Ebook publishing startup Pubsoft wants to help publishers and authors reclaim the 'reader relationship'". StartUp Beat. Retrieved February 4, 2014.{{cite web}}: CS1 maint: url-status (link)
  11. ^ "Pubsoft 2026 Company Profile: Valuation, Funding & Investors". PitchBook. Retrieved 2026-06-28.
  12. ^ Pilkington, Mercy. "Crowdfunding to Expand Transmedia Story Stream "Gamifying" Platform". Good eReader. Retrieved February 4, 2014.
  13. ^ Wied, Heather (2014). "Which E-Book Format Is the Best?". MarketingProfs. Retrieved February 4, 2014.
  14. ^ Magoo, Sara. "New Platform to Leverage Facebook Video Game Mechanics to Allow Readers to Interact, Earn Rewards while Reading Ebooks". DailyGame. Archived from the original on January 24, 2014. Retrieved February 4, 2014.

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