Nobuyoshi Sano (佐野 信義, Sano Nobuyoshi, born January 19, 1969), better known as sanodg, is a Japanese video game composer, musician and record producer. He is best known for scoring tracks for the Ridge Racer and Tekken series, as well as Drakengard.
Biography
Early life
In elementary school, Sano listened to Yellow Magic Orchestra and played Space Invaders, gaining interest in both video games and music. Prior to joining Namco, he had no inclination towards composing video game music,[1] although he did write music with various synths as a hobby.[2] The first synth he bought was a Korg MS-10, while he borrowed other synths from friends as he could not afford those.[3] During his time at university, he studied telecommunication engineering.[4]
Namco (1992–2001)
After graduating from university in 1992, Sano found two jobs for Korg and Namco. As he felt that the atmosphere of Korg's workplace was stoic and unwelcoming, he settled with a position as a sound designer at Namco.[3] Sano's first project was Zombie Castle, which he created the sound effects for. The following year, he composed the score of Numan Athletics, taking inspiration from techno. Sano also scored "Rare Hero" for Ridge Racer, a series he has composed additional music for since. During his early years at the company, he worked closely with senior composer Shinji Hosoe on several game projects, along with Ayako Saso, Takayuki Aihara and junior composer Hiroto Sasaki. He contributed several tracks to albums on Hosoe's Troubadour Record label and was also a member of his groups, Oriental Magnetic Yellow (OMY) and Manikyua-Dan.[3] OMY was a group parodying Yellow Magic Orchestra, where he was named Ryuichi Sanomoto, parodying Ryuichi Sakamoto.[5]
Following the departure of Hosoe along with co-workers Saso and Aihara who all joined Arika, Sano composed for Tekken 3 in 1996 with Keiichi Okabe. Serving as the sound director, he took a big beat approach to the music with a slower tempo than the music found in previous games,[1] as this genre had not previously been utilized in games.[4] Game director Katsuhiro Harada initially did not understand the big beat direction, but Sano was able to convince him that it would work well in the series.[6] During development, a tester criticized the music and wanted the music to sound closer to Virtua Fighter; this angered Sano, although the report was dismissed.[7] Both Sano and Okabe later worked on the PS1 version along with other colleagues, as well as both the arcade and PS2 versions of Tekken Tag Tournament. In 2000, Sano composed two tracks for Ridge Racer V, whose soundtrack was directed by Kohta Takahashi, who selected "cutting edge" artists and composers to contribute to the soundtrack, including colleague Yuu Miyake and German trance musician Mijk van Dijk.[8] At the time it had been 5 years since he last worked on a game in the series, and he did not expect to have ever become involved again.[9] His final in-house work at Namco was sound design for the unreleased game Starblade: Operation Blue Planet.
Cavia (2001–2010)
In 2001, Sano left Namco citing unhappiness with its recent developments, and subsequently joined Cavia as a sound director.[1] With Takayuki Aihara, Sano composed Drakengard, which released in 2003. Their goal was to create an experimental soundtrack that reflected the hack-and-slash gameplay and dark atmosphere, as well as the narrative theme of "madness." The music was composed through sampling various shortened pieces of classical music, and was then performed by a full orchestra.[10][11] Sano and Aihara also sought to emulate the music of Northern Europe.[12] The soundtrack received a mixed reception from users, many of whom harshly criticized it for being repetitive and grating.[13] He detailed experiences of reading large volumes of negative comments surrounding the music on 2ch on a daily basis, which was much more than he had initially anticipated.[1] However, it has also been praised for its unconventional approach, especially years after the game was released. As a result of the initial reception, his role in Drakengard 2 was limited to sound direction.[14]
In addition to Drakengard, Sano composed the soundtrack of Resident Evil: Dead Aim, using a synth-heavy score inspired by Goblin. For 2004's Ghost in the Shell: Stand Alone Complex, Sano took inspiration from drum and bass to match the game’s sense of speed.[1] In 2006, Sano released a compilation album titled sanodg works, featuring a selection of tracks he considers to be his best. While the album was originally planned to include his work on the Ridge Racer and Tekken series, legal issues prevented their inclusion.[14][15] The same year, he produced a collaborative album with the company Melody Clip, titled FM Sound Module Maniax, featuring tracks from various video game composers written with FM synthesis, such as fellow ex-Namco composers Hosoe and Okabe, and famed composers Yoko Shimomura and Yuzo Koshiro. Ringtone versions were also distributed on Melody Clip free of charge.[16] Some composers chose not to exclusively utilize FM synths for their compositions, feeling that it was difficult to compose entirely with them.[17] He also served as the music supervisor for Bullet Witch; he requested then-SuperSweep composer Masashi Yano to participate due to his expertise with Hollywood-inspired orchestral scores. Yano and Sano were originally going to collaborate on the score, with Yano composing orchestral parts and Sano handling breakbeat and bass. After Sano combined their parts together, it resulted in a hybrid of orchestral and techno; he was dissatisfied with the results and left Yano to compose the entire score alone.[18]
Sano designed and produced KORG DS-10 for Nintendo DS.[19] He formed a trio of the same name consisting of himself, Yasunori Mitsuda and Michio Okamiya in order to promote the program.[20] The three had spoken about their interest in creating a synthesizer for the DS; Korg approved of this idea.[13] He intended it to be used for any genre the user desired to create music in, rather than a particular genre like chiptune or techno.[21] He also chose to model the synth on the Korg MS-10 as he bought this synth during his teenage years, and also felt that the DS vaguely resembled the synth.[22][23]
Detune (2010–present)
Following Cavia's disbandment, Sano established Detune, a music software production company in May 6, 2010.[24] Detune developed a follow-up to KORG DS-10 titled KORG M01, intended as a DS version of the Korg M1 synth.[25] In 2012, Detune released iYM2151, a music program for the iPad based on the Yamaha YM2151 sound chip.[26] In the same year, Sano composed "Algorithm" for the game Orgarythm using iYM2151.[27] The following year, a Nintendo 3DSeShop version of KORG M01 was released worldwide, titled KORG M01D.[25] In 2014, he released a compilation album titled sanodg's arcade game music works, which features the soundtracks of four arcade games he worked on during his time at Namco.[28] During 2016 to 2017 he created a series of EDM-styled albums with Hiroyoshi Kato, the first of which was titled EDM IS GAME.[29]
He will score the upcoming mobile FMV game Clive is a Good Guy, developed by British game studio Indolent Games and set to be released in 2024. Upon seeing images of the game he described it as having a "very artistic feeling" compared to Japanese mobile games, and is particularly pleased to work on the game.[30]