This is a list of cancelled Wii U video games. The Wii U was a video game console launched by Nintendo in 2012. While Nintendo found success in its predecessor, the Wii, in the 2000s, the Wii U was a commercial failure. Its concept and usage of the Wii U GamePad confused consumers, and its hardware, while comparable to the PlayStation 3 and Xbox 360, was significantly weaker than the PlayStation 4 and Xbox One launched a year later. As a result, sales stalled, leading to a small userbase, and third party developers struggled with getting multiplatform games running on it. This, combined with the system's short lifespan, lead to several game cancellations, with some instead releasing versions of these cancelled games on the Wii U's successor, the Nintendo Switch.[1][2] This list documents all known games that were announced for the Wii U at some point, but did not end up being released for it in any capacity.
Originally released on the PlayStation 3, Xbox 360, and Windows in February 2013, the Wii U version was cancelled two months later. While no official reason was given, the released versions were reviewed extremely poorly, and the status of the Wii U version's release had been an uncertainty for some period prior.[3]
Originally released on PC to scathing reviews, the game was shortly after pulled from Steam, and planned console versions for Wii U, PlayStation 3, and Xbox 360 were cancelled.[4][5]
A first-personbrawlervideo game set to be released in 2012 to coincide with the release of the 2012 film of the same name was announced for many platforms, Wii U included. However, THQ's financial difficulties at the time led to multiple games being delayed or cancelled, and with this project being tied to the timing of the film's release, it was ultimately scrapped and not released on any platforms.[6][7][8]
Development on the game started on PlayStation Vita before realizing the hardware was not powerful enough to fulfill the game's vision. Development was moved to Wii U, and was reportedly in development for multiple years, but never released in any capacity.[9]
After the game's successful 2015 Kickstarter campaign, a Wii U version of the multiplatform game was planned. However, the game's development time outlasted the lifespan of the Wii U, and so it was cancelled in favor of a Nintendo Switch version, which launched in June 2019, a week after the PlayStation 4, Xbox One, and Windows versions.[10]
Originally released for PlayStation 3, Xbox 360, and Windows, developer Crytek had a version of the game up and running on the Wii U as well, but it was never released due to publisher Electronic Arts' loss of interest in publishing Wii U games, Crytek's lack of license to self-publish, and Nintendo not stepping in to help. Crysis 3 Remastered would later be published by Crytek on the Nintendo Switch in 2021.[12]
In 2012, Kotaku reported that Eternal Darkness developer Silicon Knights had been working on a sequel in the years prior while concurrently developing X-Men: Destiny. However, development reportedly struggled, with much of the staff being inexperienced and not from the original development team. The limited work done on the title was described as being in rough shape, and after Silicon Knights' legal battles with Epic Games and subsequent closure, the title was cancelled.[13][14][15]
Following a successful Kickstarter campaign, Hex Heroes was originally slated for release on Wii U, and was planned to utilize the Gamepad's functions. However, the game entered development hell, and was still unfinished at the time the Wii U eShop was shut down.[16][17]
Originally announced in 2014 for a release the following year, the Wii U was one of many planned platforms for the game. A build of the game was up and running on the Wii U, though delays caused development to expand beyond its lifespan, and it was cancelled in favor of a Nintendo Switch release in 2018 alongside other versions.[18]
Starting development in 2012 and being announced at The Game Awards in 2014, the game was an ambitious first person shooter by Robert Bowling, who had previously worked on Call of Duty titles. Announced for the Wii U, PlayStation 4, Xbox One, and PC platforms, development was put on hiatus before being cancelled in early 2015 due to the closure of developer Robotoki.[19][20]
Originally announced for Wii U, PlayStation 4, Xbox One, PlayStation Vita, and PC platforms, the Wii U and Vita versions were later cancelled due to the developers struggling to get it running on their respective hardware, and health issues that were also taking their toll. Other versions released in 2016, and a handheld version finally released on the Nintendo Switch in 2018.[21][22]
Originally released for PC platforms in 2015, many home console ports were announced shortly thereafter, including the Wii U. While ports for PlayStation and Xbox platforms released the following year, the Wii U version was cancelled in 2017 due to the end of the console's life cycle.[23]
Originally announced for the Xbox 360, PlayStation 3, and Wii U, the Wii U version was cancelled early on due to technical limitations with its hardware, and the development team being already pushed to their limits porting the PS3 version.[24]
A 2015 release that mixed the gameplay of Rock n' Roll Racing with the story of The Odyssey. The Wii U version was in development for years, but issues arose in trying to relay its HTML5 language to the Wii U, and was later cancelled outright upon Nintendo's announcement of the console's discontinuation.[25]
Originally announced as a game in development for Wii U and PC, development spanned longer than the Wii U's lifecycle, leading that version to be cancelled in favor of 2017 releases on the Nintendo Switch, PlayStation 4, and Xbox One.[27]
Originally announced for the Wii U, PlayStation 3, Xbox 360, and Windows, when PS3 and 360 versions were cancelled in favor of PlayStation 4 and Xbox One versions, the development team began having trouble getting the game running on Wii U hardware. Notably, they could only get the frame rate up to 23 frames per second, when their publisher demanded it hit 30 frames per second to be released. While potentially possible, it was deemed too difficult to achieve 30 fps within the development timeframe, and was cancelled.[28][29][30]
Announced by Nintendo at E3 2014 alongside Project Guard, the game involved players using the Wii U GamePad to control a giant robot on the TV screen, including attacking with the joysticks and using the motion controls to maintain its center of balance. While Guard was used to create Star Fox Guard, Giant Robot was cancelled in 2017, as the game was strongly tied to Wii U hardware, and Nintendo began focusing on the then-upcoming Nintendo Switch hardware instead.[31]
A remake of the original 1992 Putty Squad was announced for a variety of platforms, including Wii U. However, the Wii U version never released, though a Nintendo Switch version released instead in 2017.[32][33][34]
Originally announced in 2014 for the Wii U, PlayStation 4, and Windows, the game's delay into 2016 led to the cancellation of the Wii U version in favor of a Nintendo Switch release in 2017.[35]
Originally in development for PC platforms, PlayStation 4, Xbox One, and Wii U after a successful Kickstarter campaign in 2013, the game featured an extended development period, with particularly difficult development on the Wii U due to it being the weakest of the hardware being developed for. Despite assurances that it was still in development as of 2016, in the years following, they announced it had been cancelled in favor of a Nintendo Switch version, where it released with other platforms across 2017 and 2018.[36][37]
Announced in 2006 for the Wii, very little info or footage was released afterwards, and it was cancelled in 2010 when developer Nibris went bankrupt. Developers HullBreach Studios and Cthulhi Games teamed up to buy the rights and restart development for the Wii U in 2014, with a 2016 release target, but the game never materialized.[39][40][41]
Untitled Star Wars game (codenamed Damage internally)
A proposed Star Wars title for the Wii that would have involved exploring Darth Maul's origin story and using Wii Remote's motion control capability to simulate the use of a lightsaber. Discussions between LucasArts and Nintendo would have had Red Fly Studio, the company responsible for porting The Force Unleashed to the Wii, developing the title. However, Nintendo declined to fund the game as a first party game development project. While it was briefly pursued for other platforms, LucasArts eventually lost faith in the project and cancelled it. Years later, the developers attempted to revive it for the Wii U, but this never materialized either.[43][44]
A Wii U version of the multi-platform game was announced at E3 2016, but later cancelled in favor of a Nintendo Switch version due to the dwindling Wii U userbase.[45]
Originally announced as Ghost Recon Online for the Wii U and PC platforms, the team halted worked on the Wii U game to focus on launching the PC version. While the team left the possibility open to returning to the Wii U version, the PC version was taken offline in December 2016, and the game was never revisited for Wii U.[46]
A cross-platform JRPG announced for iOS, Android, Nintendo 3DS, Xbox One, PlayStation 3, PlayStation 4, PlayStation Vita, and Wii U. The game was intended to support cross-saving, allowing the player to save progress on one platform and pick up where they left off on another. Gameplay also occurred on two separate screens, whether it be on dual screen platforms like Wii U and 3DS, or through other means like remote play. While the mobile versions released in early 2014 in Japan, it suffered from a troubled launch and short lifespan, being shut down just a year later, leading to the cancellation of all console versions.[47][48]
After its successful 2015 Kickstarter campaign, a Wii U version of the multiplatform game was in development. However, by late 2016, developer Playtonic Games announced that technical issues were preventing the game from launching on the platform. A Nintendo Switch version was announced and released in late 2017 instead, six months after the other versions of the game.[49]
The game's publisher cancelled the Wii and Wii U versions of the game, citing "quality issues" and "lack of interest at retail", though versions of the game still released in 2013 for Nintendo 3DS, PlayStation 3, Xbox 360 and Windows.[50]