This is a list of episodes from the children's animated television series, Curious George. Most episodes are set either in the city or in the country. In the city, George lives in an apartment building with The Man in the Yellow Hat and in the country they share a small house near Lake Wanasinklake. This allows George to mirror the experiences of kids who live in an urban environment and those who live in a rural environment. There are exceptions to this; some episodes take place in alternative settings such as an airport or a train station.
"Curious George Flies a Kite": George wakes up on a windy day in the country. His friend Bill introduces him to a kite, which George wants to fly. However, Bill must go home and George cannot play with the kite until he returns. His curiosity gets the best of him and he soon finds himself flying around the countryside, even taking his friend Jumpy Squirrel with him.
"Curious George's Home for Pigeons": George has found himself a new friend in the city, Compass, one of the Doorman's homing pigeons which he keeps on the roof of the apartment building, but the only thing is, Compass has a bad sense of direction. When the Man says George is not allowed to let pigeons inside the apartment, George decides to build Compass a new home on the balcony outside their apartment, eventually deciding on a tree. George soon finds out building a tree is not as easy as it seems.
"Zeros to Donuts": On a sunny Saturday, George and the Man decide that it is a good day for donuts and eggs. The Man tells George to write down the number of eggs they have in the refrigerator but George does not write anything because they had none. The Man then realizes that after teaching George everything for so long he forgot to teach him about nothing. He says that zero alone means nothing but when added to smaller numbers makes them bigger. The Man then sends George off to get the donuts with a paper that has an order of 1 Dozen Donuts, but George does not know about a dozen and changes the order to 100 dozen donuts. After seeing just how many donuts 100 dozen make he tries to do anything to get away with only one dozen.
"Buoy Wonder": George is off to the country boat building contest but on the way, he sees something interesting: a boat that carries cars on the water. Bill shows George his boat and has him watch it for him while he has to run off. But when an accident causes Bill's boat to sink and is no longer able to float, George has to build him a new one so he can use it in the contest instead. All of the boats George build however seem to have the same problem and decides to look at how the boats made by the other contestants were built so he can build one that floats.
"Curious George on Time": George's friend Professor Wiseman has a pretty interesting habit-building and fixing clocks. She has just finished work on a very interesting clock where a band comes out and plays every hour. But when Compass comes flying in and George tries to show him the clock he accidentally breaks it and then winds up taking it completely apart when he tries to fix it. George goes to the library to try to find out how to fix it but not from a book. The library has a big clock tower on top that the whole city depends upon, but when the clock's chime scares George he winds up breaking the big clock as well.
"Curious George Takes a Job": George is on a city-wide smelling spree when he comes across Chef Pisghetti's kitchen. Chef Pisghetti is cooking a meal for a famous restaurant critic. Then George comes across some pasta the chef was cooking and had placed in a pot. He notices that it had been crisp but is now all floppy. George then decides that kitchens are magic and finds other things to place in the "floppification pot".
"Curious George, Door Monkey": The doorman has to go away for an errand and leaves Hundley in charge, but soon George arrives and puts on the Doorman's uniform. This makes a deliveryman sign off a bunch of packages to him thinking he is the doorman. George opens all of the packages, which contain autographed balls, thinking they are all from him. But when the person who was supposed to receive them sees them, George realizes his mistake. He and Hundley must then work together to re-package them and stack them up.
"Curious George and the Invisible Sound": The Man with the Yellow Hat is studying insect behavior in the country. George eventually tires of watching and decides to go to bed, but a strange and annoying sound in the house keeps him awake. He tries to track down what the sound is but he cannot seem to find it Then the Man tells him it is the sound of a cricket. George then tries to track down the cricket and remove it from the house so he can get some sleep.
"Curious George, Dog Counter": Professor Wiseman is taking George to his first dog show which, to his disappointment, is not a show performed entirely by dogs. When he gets home, The Man with the Yellow Hat wants to hear about all the dogs but George can only remember three. He goes back to try to take note of them all and eventually brings them all home where he must find a way to organize them to count them easily.
"Curious George Discovers the 'Poles": George has gone to his favorite country place, Lake Wanasinklake, where he finds Bill taking pictures in the lagoon. Bill has caught not fish, but tadpoles and he asks George to look after them as they grow up because "they do some amazing things". When George figures they are growing tired of the same, small fishbowl, he decides to release them into the lagoon. Later he tries to do anything to get them back but only catches a small green creature which is not one of his tadpoles.
"Water to Ducks": After a rainy country day, George finds a flock of ducks that have taken refuge in a puddle and spends the day playing with them. The next day George sees that the puddle has shrunk and the ducks are flying off one by one in search of more water. He is determined to do anything to get them to stay around. Then he sees his pool, filled with water and empties it out to get it to the top of the hill where the ducks are, but afterward, he must find a way to re-fill it.
"Doctor Monkey": The Man with the Yellow Hat takes George to his checkup. George has never seen a doctor's office or a doctor before and becomes curious. While the doctor loses track of time while on break, George puts on his coat and uses his equipment to try to track down a strange "bloopy" sound he had been hearing and, along the way, has to help several patients such as a woman with allergies a man with a sprained arm and a woman with hiccups in the way only a monkey can.
"Zoo Night": After watching a live video of the new panda on the zoo website, George rushes to the zoo to see it, but gets accidentally locked inside after closing time. George tries to find the exit, but mistakenly opens the wrong doors and finds himself surrounded by giraffes, meerkats and penguins. George must put the animals back in their homes.
"Curious George's Rocket Ride": The Man with the Yellow Hat is about to become the world's first untrained person to fly into space so he can deliver food along with several experimental capsules to the International Space Station. But the spaceship designed by Professor Wiseman's assistants Professor Anthony Pizza and Dr. Alvin Einstein is only designed for someone with four hands. George winds up being the world's first monkey in space. George is told that he must activate the system that releases the goods for the station at a certain point and that his spaceship is in an orbit around the Earth so he will eventually get back around to the station.
"Curious George, Station Master": George loves his toy train set. When The Man with the Yellow Hat tells him that Bill will be riding home on a train, he takes him to the train station so George can see how a real one works. The Man's friend Mr. Quint has a brother who owns the train station and is the station master and shows George how each train has a number on it and must arrive at a certain time. When Mr. Quint and his brother have business to attend to, George is left in charge of the station and must arrange the trains so they all arrive in counting order.
"Curious George and the Dam Busters": George is having the time of his life playing with his toy boat in a large pond. After one day of playing, though he comes back the next to see his pond almost empty. George finds out that the water is being held back by a dam that was built by a family of beavers, and they will not let him play in their pond. George gets the idea to build a dam of his own to make a new pond. He later finds out that water is just as important a part of a beaver's home as the dam.
"Curious George Sees Stars": George wants to be the first person, or monkey in the world to count every star in the sky after Bill tells him that no one has done so. The only problem though is that George can't stay up at night to count all of them. He finds a system to keep track of which stars he has counted because, since the stars cannot be seen in the day, he can only count at night. Later on upon returning to the city, George finds that he cannot see the stars even at night because the city has way more light at night than the country.
"George Makes a Stand": George and The Man with the Yellow Hat are looking at the Man's old childhood pictures when George sees one of the man's old lemonade stand. The Man with the Yellow Hat tells George about the time he got a new soccer ball because of it. George decides to make one of his own to replace his busted up soccer ball. George has trouble finding a good location to set up shop, and when he finally finds a good place, people give him money.
"Candy Counter": George has gone to Mabel's Department Store where they find that a girl named Cayley has opened up a new candy counter. George notices that all of her candies are unique, each in a different shape and color After Cayley has to run out to buy more ingredients she leaves George in charge of the counter. George is trying to examine the different types of candies when he knocks over all of the candy displays and must now find a way to count all of the candy and re-stack it.
"The Truth About George Burgers": Chef Pisghetti has come up with a new recipe for Giardino Burgers-hamburgers containing no meat. He trusts George to take a box of prepared burgers out to his truck to get sent to the annual firefighter's picnic but George accidentally puts them on the wrong truck. Having lost the burgers George recalls that the chef's recipe was all pictures. He finds the notepad where the chef had drawn everything and mistakes the chef's garden expansion plan for his burger recipe and ends up making burger patties out of dirt.
"The Clean, Perfect Yellow Hat": The Man with the Yellow Hat has just gotten his yellow hat back from the cleaners and it is clean, fresh, and perfect, but George's antics wind up nearly blowing the hat away and wind up with a twig caught in the hat. George tries to fix it and winds up pulling a thread loose, making a stain, and then a hole in the hat. He then needs to find a way to fix the hat before The Man comes home so they can go to the new Planetarium. First, George tries to make a new hat but everything he tries doesn't seem to work. Later, he realizes he just needs to fix the hole in the old hat.
"Surprise Quints": It is Mr. Quint's birthday and his wife wants to throw him a surprise party. To keep him out of the house to prepare for the party, she sends him to George's house where George must keep him busy with his favorite snack, fish crackers. Later, though, he learns that there are 5 quints-quintuplets. With Mr. Quint there is also Officer Wint Quint, Flint Quint the station master, Sprint Quint the jogger, and Mint Quint the government money printer. George must evenly divide the fish crackers to feed all 5 of them long enough to not know about the party until it is time.
"Curious George Takes a Vacation": George and The Man with the Yellow Hat are going on vacation in Hawaii, but when they get to the airport, their plane is delayed. George receives a small toy airplane from the ticket woman but winds up losing it. He goes on a quest to try to hunt it down before they must board their flight but it seems like everyone in the airport is out to stop George from wandering around or causing trouble.
Note: One of the workers at the airport says that they are in Chicago, hinting that The Man and George live in Illinois.
"Ski Monkey": A large snowstorm happened overnight in the country and George wants to go outside and play in the snow. But it seems like the snow is too deep to even walk in. Later he comes across a group of kids playing in the snow and they give him a pair of snowshoes as well as a sled to quickly move through the snow. Later, Bill gives him a pair of skis. Soon, George comes across a pig that had wandered out the night before and has to find a way to get it home.
"Keep Out Cows": George has come across a big field of beautiful wildflowers in the country. He decides to share the wildflowers with Leslie and the rest of the cows but Leslie eats them and they go after the rest. George wants to save the flowers from being eaten by cows. George tries communicating with the cows, distracting them, and building a wall, but nothing seems to work until he uses a strong wall to save one of the flowers causing the cows to not get past the wall. The failed items George uses to save the flowers is arrows but cows go through them, a scarecrow that has an angry face but the cows eat it, and hanging newspapers that the cows crash into.
"Camping With Hundley": The Man with the Yellow Hat takes George camping. George becomes excited to go again and soon, goes camping with the Doorman and Hundley, but the Doorman has a very different way of camping with a trailer with "all the comforts of home". Soon, a thunderstorm knocks out the power source to the trailer and also floods it. The Doorman now has to camp in the traditional way but has no idea how. Fortunately, George remembers everything from his previous camping experience.
"Housebound!": George's curiosity about bones leads him to climb the dinosaur skeleton at the museum but he ends up falling off and breaking his leg. George must wear a cast for a few weeks and stay home. Hundley stays with him as his monkey sitter. George begins in a wheelchair and does not know how to use it, but Hundley teaches him how to navigate around the furniture in his apartment. Soon, George can walk on crutches and Hundley helps him out in the same way. Later, once George can walk on his cast, he goes to places like the park with Hundley.
"The All Animal Recycled Band": The Man with the Yellow Hat has a hobby playing the tuba in Rescue Squad 86's firehouse band. George becomes excited at the thought of a band, but the Man will not let George play his tuba. George then decides to make his own instruments and that his animal friends will be the ones playing them. The only problem is that his animal friends seem to get distracted too easily and, after causing a loud racket on the roof of the apartment building where they are practicing, someone calls the fire department.
"The Elephant Upstairs" George has been hearing some strange noises from the neighbor's apartment upstairs. He figures that The Man with the Yellow Hat lives with him, but The Man is determined not to let George spy on the new neighbor to find out. George guesses that with a loud noise like the one he is hearing, the new neighbor has an elephant. George then hears some different noises. George tries to convince The Man to believe that an elephant is living upstairs.
"George Fixes Betsy's Wagon": George has to take a pile of stuff down to the recycling center. He comes upon Steve who is holding Betsy's wagon. He has a package for Betsy that he is picking up from the package delivery right next door to the Recycling Center. George places all of his stuff in the wagon but, after an accident, one of the wagon's wheels pops off and Steve later winds up sending it rolling off on its own. With the wheel lost, Steve and George must find a new one that is the same size as all the others because, if one is used of the wrong size, the wagon does not travel straight.
"Unbalanced": It has just become Springtime in the city and Chef Pisghetti's friends the Balancing Zucchinis are in town. George is excited seeing what they do and he would like to become a Zucchini, but his trying to be like them messes up their practicing for the big show. Later on during the show, The Zucchinis volunteer Chef Pisghetti to be in an act of theirs, but Gnocchi, always going to the chef whenever she sees him, starts walking across a tightrope to their act upsetting one of the Zucchini's who is allergic to cats. It is up to George to walk across the tight rope and retrieve Gnocchi.
"Up, Up and Away": George arrives in the country for some of the Renkins' fresh blueberries but soon finds out something else: Mrs. Renkins is setting up a hot air balloon. She offers to take George and the Man up and down a few times. Soon, Bill shows up and he and George accidentally send the balloon skyward an untether it. George and Bill are then left soaring across the country sky and have no clue how to stop and land.
"Monkey Underground": The Renkins' are having a problem with their grape yard. A group of gophers have made their home in the ground under the garden and are stealing the grapes. Upset with the problem, Mr. Renkins calls Calhoun the Gopher-getter, an exterminator, to come and catch the gophers. George does not like the idea of somebody catching the innocent gophers, even if he does plan to release them again and decides to build a connecting tunnel between his house and the Renkins' garden so the gophers can escape.
"Up A Tree": Fed up with The Man's house rules, such as no drawing on the walls and no using feet to butter corn, George decides to build a tree house where he can make his own house rules, but when Mrs. Renkins and Mr. Quint tell him he can use any of their materials, he winds up stealing a wall from Mrs. Renkins' chicken coop and nails from Mr. Quint's dock.
"Curious George Gets All Keyed Up": Betsy has to play her xylophone in the school recital but she has to get her hair dressed and does not want to take her xylophone to the hairdresser. She entrusts George and Steve to get the xylophone to the school, but when George knocks the xylophone over he must put it back together. He remembers how the notes, when played in order, sound like they are climbing stairs, but it seems like no matter how he sets up the bars, he can't get them in order. He realizes he needs to count in order from one to set up the xylophone properly, but George cannot count past 12 and the xylophone has more pieces than that.
"Grease Monkeys in Space": The Man With the Yellow Hat is about to get a big job. He is going to go up into space to fix the Einstein-Pizza Space Telescope, which is broken and pointed right at Pizza's kitchen window. Dr. Einstein and Professor Pizza explain that the spaceship has a self-locking air lock but they accidentally forgot to make a way to open it from outside. George has to tag along to push the button that would let him in but is forced to go outside and do the job when the Man's tether breaks. Worse off, George is told he has only 2 minutes of air to complete the job.
"All-New Hundley": George is pretty mad at Hundley who will simply not let him play in the lobby and wishes Hundley could be more like him. One day though, he notices that Hundley is barking loudly and acting bouncy and playful, much to his wish. George then notices that Hundley seems to go back and forth between acting bouncy and playful, and acting like his normal self. Realizing that something is not normal about Hundley's split personality, George tries to figure out what is going on. He later discovers that Hundley actually is acting like his normal self and that his bouncy, playful self is actually a hyperactive dachsund that looks like him named Doxie, who belongs to the Doorman's sister.
"Color Me Monkey": Mr. Glass is looking for something unique for the lobby of his Glass Palace. Mr. Zoobel, George's upstairs neighbor tells Mr. Glass that he knows of a painter named Soo Berm who lives at the zoo. It turns out that Soo Berm is not a person, but she is an elephant. She makes paintings with her trunk and gives them her signature trunk print when she is done. Mr. Glass buys one of her paintings and brings it back to the Glass Palace but Charkie accidentally rips it. George has to get a replacement painting but it turns out that every painting Soo Berm makes is unique and one-of-a-kind. This leaves George to make his own copy of the painting. The only problem is that the painting has colors like green and lavender and all George has are red, white, blue, yellow, and black.
"Free Hundley": Hundley is very itchy. It is the middle of flea season in the big city and the Doorman goes to give him a bath. After Hundley's collar winds up getting lost down a storm sewer, two women from the local animal shelter think he's homeless and take him away. George must find a way to break Hundley out of the animal shelter. He brings along Gnocchi, whose cuteness would make a great distraction and Charkie, who could probably figure out how to open the cage being the escape artist she is. George must also figure out a plan to sneak in, free Hundley, and sneak out.
"Monkey Stagehand": It is time for the annual country talent show. After hearing the Man with the Yellow Hat's frog impressions, Bill decides to sign him up, but the problem is that The Man has stage fright. Bill also shows George the system of ropes and pulleys that control the flat scenery as well as he curtain on stage. He also shows George the trap doors on the stage used to drop props below the stage. When Bill, The Man, and Mr. Quint come face-to-face with two skunks backstage, it is up to George to keep the show going.
"Curious George, Plumber's Helper": George is tired of the same old tub toys. When he tries some new toys in the tub and drains it afterwards, all of the toys get washed down the drain. After trying to fill the tub with water again it backs up. The Man decides to call his plumber who always fascinates George with his work. The plumber fixes the clog and leaves, and the Man also leaves, to buy George some new bath toys. Afterwards, George is faced with another clog, this time in the dishwasher and decides to fix it himself, dismantling not only the plumbing in the apartment but also in the basement. After turning the plumbing back on, George winds up flooding portions of the apartment building.
"The Fully Automatic Monkey Fun Hat": George tries to find a hat that is as much fun as the Yellow Hat, and ends up creating a hat with blow up animals, frisbees, pictures of dachshunds, a rotating fish, bubble blower, and a raisin dispenser. The Man accidentally wears it to a convention and George has to deliver the yellow hat.
"Scaredy Dog": A spooky noise in the basement scares Hundley and George until George investigates it.
"A Bridge too Farm": The Renkins' chicks get stranded on a tiny island and George has to improvise a way for them to get to land, using some items he picked up for a cookout.
"Curious George, Spy Monkey": When The Man goes to buy George a toy, George spies on him to find out what it is with that in case keeping a hyper Charkie from ruining his stakeout.
"Robot Monkey Hullabaloo": When George dresses up as robot everyone thinks he's a real robot.
"Curious George, Web Master": George is impressed by a spider's web and wants to build his own "monkeyweb".
"Curious George Sinks the Pirates": Whilst sleeping, Hundley dreams that he is captain of an old sailing ship, which includes George as part of the crew. They are attacked by Yellow Hat the Pirate and Captain Hundley is imprisoned, until George comes to the rescue.
"King Doggie": Hundley is mistaken for a lost aristocratic doggie, and George must prove he isn't the right dog.
"Curious George, Sea Monkey": George and The Man With the Yellow Hat travel on a boat with Professor Wiseman as well as Professor Pizza and Professor Einstein to retrieve a weather satellite that has fallen from space into the ocean. The only problem is that the satellite has fallen into the middle of a coral reef which is very brittle, so George dives down to retrieve it himself.
"Curious George Beats the Band": George wins a contest to be a conductor in the symphony orchestra when they perform in the park. He is taught how to read music and conduct an orchestra and is ready to conduct in the park until Charkie mistakes his baton for her toy.
"Ice Station Monkey": The Man With The Yellow Hat and George go to Antarctica to observe the habits of chinstrap penguin when a snowstorm traps them away from their base. Reference: the opening line is a play on Mark Twain's comment "The coldest winter I ever spent was summer in San Francisco".
"Curious George Meets The Press": In the country, George and the Man are helping to harvest the Renkins' apples, but when Jumpy finds an apple he thinks is "Perfect" George tries to hide it and winds up making apple cider with Mr. Renkins' apple press. Note: The title is somewhat confusing as the episode isn't about George meeting a press conference; the episode means that he accidentally turns on an apple press.
"For the Birds": George tries to fill the bird feeder outside of the country house to draw birds but Jumpy keeps eating the seeds he fills the feeder with.
"Mulch Ado About Nothing": In the country, Mr Renkins tells George about compost and how it helps plants grow. Then, upon returning to the city, George sees that the apartment plants could use a little and decides to make compost right in the apartment.
"The Amazing Maze Race": It is the day of the annual Great Corn Maze Race in the country and George and The Man are among the teams competing in the race. While the others insist on using their own methods of navigating through the maze, George and The Man stick to using a map. This episode is very similar to "The Amazing Race".
"Man with the Monkey Hands": The Man with the Yellow Hat has an allergic reaction to Poison Ivy while playing with George, making his hands unusable for three weeks. During that time, George attaches various utensils to the man's hands to help him do things until they heal. When the man discovers that he has to do a video conference rather than simply a conference call with important scientists who wish to patent Professor Wiseman's new invention, George uses his hands to demonstrate the invention.
"George Digs Worms": Bill tells George about the popular new sport of worm racing so George decides to dig up a few worms to use in the races. However, George has trouble finding a place to keeps them for that time until The Man With The Yellow Hat helps him build a worm farm.
"Wheels on the Bus": The Man With The Yellow Hat is running late to an appointment to show an important scientist some of his work, so he and George decide to take the bus to his appointment. When George wanders off of the bus to get a map of the bus routes and the Man follows, leaving his work on the bus, they both wind up splitting up and each trying to find a way to find the bus and retrieve his work all while trying to arrive at his appointment on time. Note: The title is a reference to the children's song of the same name.
"Fun-Ball Tally": The toy store introduces a new toy called the Super Fun-Ball and a contest. Whoever can guess how many Fun-balls are in a display case closest to the actual number will win the display. George finds a container of about the same size as the display case and fills it with marbles about the same size as the fun balls. Doing so, George hopes he can win the contest.
"Shipwrecked With Hundley": George, The Man, The Doorman and Hundley go out to sea for a day on the Doorman's boat. A crack appears in the mast though, so they land on a deserted tropical island to patch up the damage. The two men go to search for vines, leaving George and Hundley with the boat. George decides the anchor should be back in the boat, causing them to drift out to sea. They find their way back to the opposite side of the island and find the two men, who have been trying to build a raft. Reference: the "big W" made of palm trees from "It's a Mad Mad Mad Mad World".
"Night of the Weiner Dog": George has a sleepover with Hundley for the night and the Doorman has made a list of instructions for how Hundley normally likes everything. George has to follow the list and rearrange some of the apartment's furniture to make him feel more at home.
"Curious George, Personal Trainer": Curious George and the Man persuade Professor Wiseman to start working out instead of working in the museum all day. The Man signs himself and her up for a marathon to support a trip to Oman. Although she doesn't want to, the professor has 'anonymous donors' forcing her to run in the marathon. On her first day training with George, she gets tired and has to take a cab home. The Man offers to train her, but later breaks his ankle tripping, and George has to step in as personal trainer. He watches a TV show about getting fit and takes notes, and the next day he runs with Professor Wiseman, but she doesn't think running was fun, so George took her to a park carnival, where they rode the Ferris wheel, watched a puppet show and grabbed balloons. On the day of the marathon, everything went well, with George and the Man (on crutches) cheering her on, but then she wanted George to run with her to the finish. Afterwards she gave George her medal.
"Gnocchi The Critic": Chef Pisghetti has a problem. For the past few days, Gnocchi, who normally loves her food, has not been eating it. She'd rather eat the flowers which the chef has been having delivered to the restaurant for the past few days. With someone who no longer likes his food around, Chef Pisghetti decides to close the restaurant. When The Man discovers he has an allergy to the delivered flowers decorating the restaurant, and that allergies can reduce the ability to taste, they believe that maybe Gnocchi has an allergy to flowers.
"George Meets Allie-Whoops": George meets Mrs. Renkins' 5-year-old granddaughter Allie for the first time. Being human, Allie does not know much about monkey life. That is until George shows her a day in the life of a monkey including a lesson in climbing trees, but Allie climbs so high up a tree when chasing Jumpy that she winds up stuck and George needs to find a way to get her down.
"Juicy George": At a farmer's market, George and The Man run into Juicy Jay, a man who uses his special juicer to make juices which are delicious, using only fruit. The Man and George decide to buy his juicer for themselves but the Man has no clue how to use it. When the Man goes out to help Professor Wiseman, George figures out how to use the juicer but must now figure out Juicy Jay's recipe for their favorite juice of his.
"The Inside Story": It is sauce day at Chef Pisghetti's. George eats the spaghetti but after putting salt in the sauce he catches a cold and is taken home, where he has a dream that he and Gnocchi visits his own body while his body is asleep and battles with a blues singing germ named Toots.
"Guest Monkey": George is excited to some day go to school, so Allie decides that he should visit her kindergarten class for a day. But, as it turns out, there are lots of rules about what is or not allowed and George is a bad follower (he made a mess when he tried to show his climbing and swinging skills, he stood on the sand table, and pulled the plug on the water table). The things change when George and Allie decide to build a castle in the classroom based on a book they read.
"Relax!": George and The Man find out Professor Wiseman has a busy day and get confused of everything. Then they make a suggestion to relax. They go and feed the ducks and have a picnic, but the Professor solves all the problems and The Man says to stop meaning to relax the whole time.
"The Box and the Hound": Steve and Betsy's Aunt has a new package that is supposed to be delivered. When it arrives, she tells George to keep it safe from Charkie, because the package is fragile, or easy to break. When Charkie can't seem to stay away from the box, George gets the idea to disguise the box as something else.
"George Measures Up": Chef Pisghetti believes he's broken the world record for the world's longest strand of spaghetti with a strand of spaghetti that measures 30 feet long. He entrusts George to keep it safe from Gnocchi who thinks it is a really long cat toy until a lady from the world record book can come to measure it. But when the chef calls and asks how tall the building next door to the restaurant is and George tries to measure it, he finds that the chef's measuring tape is too short, but he does have a long piece of spaghetti.
"Movie House Monkey": The Man with the Yellow Hat is showing George around his old neighborhood when they come across the abandoned and run-down Bijou Theater that The Man used to visit all the time when he was little. Mr. Glass wants to tear the building down but George gets the idea that they should fix it up and reopen it.
"George and Marco Sound It Out": George is a huge fan of the Mexican family band Lobos de la Plata when they play in the park's old bandstand. When the old bandstand is torn down, George and his new friend Marco must find a new place for the band to play, but every place they try makes the band seem to sound awful. In the process they learn all about acoustics and how things such as a carpeted floor and a high ceiling make things sound different.
"Trader George": George finds a cart in a keep pile when the man is looking for stuff to get rid of, but when George goes to the Renkins' farm for apple cider, he ends up trading the cart and tries to get it back multiple times. At a swap meeting his friend Vicki trades the cart to people from the city. Then George sees an artist who pushes the same cart and trades the cart for some sticks.
"George's Super Subway Adventure": George is in for a surprise — he and the Man are going to the zoo to see a Komodo dragon and they are going to ride the subway to get there. Along the way, George and the Man get separated and they have to get back together before they reach the zoo. Meanwhile, George learns all about how the subway operates and how it gets people between places.
"Downhill Racer": George loves cars and when he hears about the annual Soap Box Derby race in the country, he and Allie decide to enter. They need to build a car first, but the rules say no help is allowed. They look at a book that shows them the parts they need to build a soap box derby racer and find out just what is needed to make one go downhill, and stop.
"Monkey-Size Me": It's The Man with the Yellow Hat's birthday and George wants to throw him a surprise party. The Doorman tells him what he needs to throw a good party, which includes cake, decorations, and friends, but George picks the wrong sizes for everything which leads to disaster. Then George has a dream about what the world would be like it if were monkey-size and decides that in a people-sized world, it is simply a matter of measuring to find the right size.
"George-O-Matic": At the museum, George discovers something he has never seen before - a vending machine and becomes curious as to how one works, thinking there is a farmer and an apple tree inside an apple machine. Then someone shows him what is really inside, a series of simple machines. The Man is asked by Professor Wiseman to host a party for two expedition groups at his apartment and leaves George in charge of dessert, but George decides to build his own vending machine to make it.
"George's Home Run": George gets to see his very first baseball game. Marco and his team the Cubbie Bears are playing in the city against the Tiger Babies. When the scorekeeper can not make it to the game, Marco leaves George in charge of keeping score, but George does not know how to count. Marco tells him how to count and makes him remember with a simple song. Later, though, George is also left in charge of the baseball park snack bar and he sees numbers higher than 10.
"Go West, Young Monkey": The Doorman orders a western town for his train set and Steve, Betsy, and George offer to help him put it together while he's at work. Hundley supervises. When the group accidentally sends a small pin from the train track into one of the plant pots, they must dump out all of the soil to search for the missing piece. Hundley falls asleep and dreams of himself and the group in a real western town. In his dream, George finds out how to make proper sifters to efficiently search for small objects, but in the end Hundley's sneezing is the secret to finding the pin. Reference: spaghetti western.
"Follow That Boat": George is very impressed by the model papyrus boat that Steve has built for history class. Steve wants to find a way to test the boat out but when he is unable to in the museum he decides to go to Endless Park. A stray current caused by a rainstorm sends the boat on its way down the river and down a storm drain. Steve and George try to find the boat at the local waste treatment plant but due to the recent storm, the boat has completely bypassed the plant and floated out into the ocean. There, the waste treatment facility uses a skimming boat to collect floatables-trash that people have dumped into the ocean. They decide that Steve's boat may be floating in the ocean somewhere.
"Mother's Day Surprise": It is nearing Mother's Day in the city and Marco decides that he should throw his mom a fiesta complete with a homemade piñata. He and George try to build one out of papier-mâché but Marco forgets it takes days for it to dry. Then George decides that they can build one out of empty food containers, but Marco and George have trouble trying to get a piñata that is shaped like a donkey.
"Auctioneer George": George and Marco are attending their first-ever auction in the city. The Man has to explain to George that in an auction it is not the goal to buy the items, but to bid on them and the person with the highest bid at the end wins the item. George has been given a dollar to bid on whatever he wants and he winds up bidding on and winning a pair of red mittens, but George later finds out that the mittens cost $101.00 not $1.00. Without the money to pay for the mittens, he has to re-auction them. Nobody at the auction seems to want the mittens but George remembers that Mr. Glass had his eyes on the same mittens.
"Hamster Cam": Steve & George are busy making a map of the city while Betsy is doing a little experimenting with Professor Wismean's new micro-sized camera. After Steve loses his marker under the sofa, he decides to put the camera on his pet hamster, Hoagie. He places Hoagie on the couch but he winds up running out the door of the apartment and outside. George and Steve now have to find him. George takes the map they have made of the city and goes outside on a look for the hamster with Steve watching the cam on the computer and telling George where to go. Only problem is, George can't tell his left from his right literally.
"George and the Giant Thumb": It has just rained in the country and Bill is having some trouble throwing newspapers due to a sprained thumb. When Allie and George see an article in the paper about a giant statue of a dog, they decide to make one as a tribute to Bill's thumb. They cannot seem to find the right building materials. George does not have enough clay, shaving cream is too runny, and peanut butter is too sticky. Eventually, with the recent rain, they try to make a statue out of mud, but they can't seem to get the mud to hold its shape.
"School of Dance": Everyone in the country is excited about Allie's big dance party, except for Bill, who wants to avoid going to the party because he can't dance. George sees Mr. and Mrs. Renkins practicing the box step for the dance and that's when he decides that all he needs to do is teach Bill to dance. George however can't seem to figure out how to teach Bill unable to speak. That's when he decides that maybe, if a map can tell how to get someplace, maybe he can make one to tell Bill and the others who also wants to dance. All he has to do is figure out how to design the map to show which foot is left and right, which steps are small and big, and where to move a feet.
"Wind Symphony": Something unique is coming to the roof of George's Apartment Building - a symphony made out of wind put on by Mr. Zoobel and sponsored by Mr. Glass. The only problem is that Mr. Zoobel does not know how to put on a wind symphony. Mr. Zoobel wants a loud "Bong!", a long "Whoo", a "Tink-tink-tink", and lastly a nice "Snap!", and George may be just the monkey to help. All he needs are ordinary household objects, and wind.
"Feeling Antsy": One morning in the city, a breakfast mishap leads to a mess of food all over the floor of the apartment. The Man leaves George to clean it up before ants come into the apartment because, in his words, "once ants come into an apartment you can never get rid of them". Sure, enough, George finds one ant, then two, then an entire army, and Hundley's quest for a clean hallway leads him into George's apartment. Now George and Hundley have to work together to find how to get rid of the ants without hurting them and stop more ants from coming. Turns out, they discover that ants are scavengers-they will constantly move to find food, no matter where it is.
"DJ George": George and The Man With the Yellow Hat are excited because The Man's favorite jazz musician, Bonnie Smooth is coming to town and Howlin' Hal, the DJ at the local radio station is giving out front-row tickets to her concert. George and The Man win the tickets and go to the local radio station to claim them, where Howlin' Hal shows George how the radio station works. In a mishap, George winds up locked inside the DJ room with Howlin' Hal and The Man locked out and Bonnie Smooth about to call in to the station to debut her new song. The two need to find a way for George to take the call and broadcast it.
"No Knowing Gnocchi": Chef Pisghetti has a problem and it has stopped him from cooking his pasta al dente. Gnocchi seems to be running away from the restaurant during the day for no reason at all, and it began after the chef did some cleaning up around the place to stop her from scratching a few items, including the restaurant's wooden back door. George decides to follow her around to see where she is going all day and every day. He finds Gnocchi at a shipyard scratching bags of rice, the park scratching a tree, dump scratching cardboard, the construction site scratching a painted canvas and a Mexican restaurant scratching a menu board, which has the chef worried that Gnocchi now prefers Mexican food. George later discovers that all the things she has been scratching feel the same as a few items the chef threw out, so he needs to create a new area of items that feel the same so she can stay around the restaurant.
"Junky Monkey": It is Pretty City Day in the Big City. George is a member of Steve's pod, a group of people that will help clean up the city, and his group has been assigned to clean up George's street. The winner gets their face on a poster. George begins his work cleaning the city but a lot of the things he sees being thrown out are too amazing to put in the trash. When he decides to bring those things home, he winds up with more keepsakes than trash. That's when The Man With the Yellow Hat explains that a collection is made up of things that are related or the same, like his collection of pig sculptures. Now George has to decide what to keep and what kinds of the same things to keep.
"George Buys a Kite": While flying their kite one day in the country, George and Bill are forced to buy a new kite after it is destroyed in a freak accident. George and Bill find a fancy new kite at Ada and Luke's General Store and decide to place it on layaway until they can get enough money to buy it. Bill and George decide to form a task force to earn enough money to buy the kite. They then have to decide the most efficient order to perform the tasks in and how much time to spend on each. The one thing George later realizes they forgot was to plan their jobs according to the weather, with indoor jobs on rainy or windy days and outdoor jobs on sunny days.
This is the first season of Curious George to be close captioned by Captions, Inc. when seen on PBS Kids in the United States of America with the new version of the close captioning by Captions, Inc. from Clockstoppers with all spoken text close captions lowercase.
"Monkey Down Under": George and the Man with the Yellow Hat go on a safari in the Australian outback. When the man goes dugong sighting, George stays at the camp and investigates what creature has been making these footprints near the camp.
"Bright Lights, Little Monkey": George, Bill and Allie stay up late to search for a mysterious creature which, at least, they think is a creature.
"We Otter Be Friends": An otter swims away with the keys to Mr. Quint's boat, and George must try to get them back.
"Hundley Jr.": Hundley tries to take care of a caterpillar, while also balancing his new-found "parenthood" with his official duties guarding the lobby.
"Where's The Firedog?": The firehouse's new mascot Blaze keeps running away, eventually ending up in the animal shelter.
"Honey of a Monkey": George and Steve accidentally eat all of Betsy's honeycombs.
"George and Allie's Lawn Service": George and Allie try to keep two baby goats from escaping.
"Toy Monkey": The Man's Aunt Sylvia (guest star Carol Burnett) brings George a toy front-loader as a present, but it turns out to be defective, so they go to the toy factory to get it fixed. At the factory, they find a room full of broken toys and nobody fixing them. George and Aunt Sylvia then decide to fix the defective front-loader themselves.[20]
"Monkey Hoedown": George and Allie wash The Man's guitar, but it breaks down, so they build a new one made out of other stuff. It doesn't sound well, but it still is used in a concert. This guitar gave The Man an idea for lyrics for his song.
"George's Backwards Flight Plan": Professor Wiseman is set to launch B.I.R.D., her bird migration tracking device, but the remote control isn't functioning properly, as everything on it is reversed.
"Red Planet Monkey": George is thrilled to visit Pizza and Einstein's Space Center to help solve a problem with the Mars rover, but a sleepy monkey falls asleep and wakes to discover that he and the Man with the Yellow Hat are going to Mars.
"Curious George Goes for 100": It's Lake Wannasink Lake's 100th anniversary and George is in charge of the main attraction - the town's 100-year-old-flag with 10 stripes and 100 stars. When the stripes accidentally blow away, George runs around the countryside to retrieve them.
"Big, Bad Hundley": When Hundley notices a big dog named Goliath helping the Doorman in the lobby, he wishes he was taller. George and Marco try to help the dachshund by giving him stilts, platform shoes, and even a fun house mirror to makes Hundley look big, but nothing cheers Hundley up until he figures out that good things come in all sizes.
This is the last season of Curious George to be close captioned by Captions, Inc. when seen on PBS Kids in the USA.
"Submonkey": When Professor Pizza's birthday present is dragged away by a strong ocean current, George volunteers to take an undersea adventure in a monkey-sized submarine to retrieve it.
"Monkey Goes Batty": A hole in the roof means George and the Man with the Yellow Hat must sleep in the living room while their bedrooms are being repaired. Their adventure quickly turns into a disaster when George's nightly trips to the kitchen keep the Man awake at night.
"George's Photo Finish": Today is the big unveiling of the Ankylosaurus dinosaur skeleton at the Museum, but it's missing a leg. George and the Man with the Yellow Hat thought they delivered all four bones. Fortunately for them, Mr. Quint took pictures on their way to the Museum and the photos can lead them to the bone if they can only figure out which order to put them in.
"Happy Valentine's Day, George": George wants to make his friends the best Valentine's Day card ever, but even with four paws, it takes a long time to create homemade cards for everyone. With a little help from sponge shapes, red paint, and a waffle iron, George creates the first ever monkey Valentine's Printing Press.
"George's Curious Dragon Dance": George and Marco are excited to help their new friend Lily practice the dragon dance for the Chinese New Year parade., but when they accidentally ruin the nose on the dragon costume, it's a race against the clock to fix it in time.
"Curious George's Amazon Adventure": To raise awareness for the rainforest, Professor Wiseman enlists George and the Man with the Yellow Hat to help make a film about the different plants, animals, and insects that call it home. When a frisky tamarin monkey runs off with their camera, the chase is on.
"Pop!": George gets distracted by a bird while he is working at a popcorn stand.
"George's Sleepover": George invites his animal friends over for a sleepover.
"Monkey Under Ice": George goes ice fishing in the Arctic.
"Chipmonkey": After a stash of acorns go missing, Jumpy thinks that George is the culprit.
"George Lights Up the Night": While in the Maldives, George befriends a pod of dolphins before joining a boat trip to a coral reef.
"Four Hands, Eight Arms": George visits Pizza and Einstein's marine rehabilitation lab.
"Meteor Monkey": Mr. Griggs takes a photo of a comet that hits Mars using his telescope.
"Night at the Amusement Park": George loses his Pirate Petey toy at the amusement park.
"Sleepy Sheep": On New Year's Eve, George is so excited that he can't sleep, so he tries to count sheep.
Bill breaks his leg while hiking with George and ends up in the hospital, where he meets a girl who uses a wheelchair to get around.
"A Fair to Remember": When the annual country carnival gets cancelled, George decides to build a carnival in the backyard.
"Muster Monkey": It's the day of the annual fireman's muster and the country volunteer squad (including George) must face off the fire department.
"Curious George and the Wake-Up Machine": George falls asleep and misses the chance to go fishing with Bill.
"Pig-Headed George": George tries to take care of a newborn piglet.
George visits a snow festival in Japan.
"Monkey the Magnificent": George becomes obsessed with magic when he sees Marco performing as a magician.
"George's High-Tech Sleep Over": George spends the night at Professor Wiseman's apartment.
"It Was a Dark and Stormy Night": George try to ease Charkie's fear of thunder.
George, Gnocchi, and Marco try to search the Solar System for monkeys.
"Fly Paper": George and Betsy try to get into Mr. Glass' record book by making a paper airplane.
"All Washed Up": George learns to use a Laundromat when the washing machine breaks down.
"Lights, Camera, Action!": George helps Betsy and Steve make a film and learns that some things don't always go according to the script.
"Orange Crush": While running an orange juice stand with Bill, George gets fascinated by the special trucks used by the highway crew.
"Your Churn, George": George volunteers to make some butter and soon discovers the process is harder than a run to the supermarket.
"Flower Monkey": George and the gang plant flowers in the park.
"Curious Gorge": While on a fossil quest through a gorge, George floats down a river and gets lost.
"Delivery Monkey": George helps out as a delivery monkey for Chef Pisgetti.
"Monkey Clean, Monkey Do": George accidentally squirts mustard on a tuxedo.
"The Lost Treasure of Bugaboo Bend": After finding a treasure map in one of the Man's childhood books, George and the Man go on a treasure hunt.
"Buggy House": George builds a house for a bug.
"For Your Ice Only": A heat wave threatens a snowman George has kept in the freezer since the winter. The title is a reference to the James Bond film, For Your Eyes Only.
"Over the Edge": Steve needs help getting over his fear of getting splashed in the face with water.
"Leaky Faucet": George tries to stop the leak in the kitchen sink.
"Antonio the Avocado": George learns about avocados.
"Cuckoo Cockatoo": George meets Sunny the Cockatoo and learns how smart he is.
"George and the Guide Dog": George meets a Service Dog and her friend.
"George's Dark Day": George and the Man get to see the Solar Eclipse.
"Blowin' in the Wind": In a game of hide and seek, Charkie keeps finding George no matter how hard he hides.
George meets a baby dinosaur at the new dinosaur exhibit at the museum.
"Duck Helper George": George tries to help a family of ducklings return home.
"George Gets the Hiccups": George tries to get rid of his hiccups.
"Lost & Found": George and Hundley return a stockpile of "Lost and Found" items that the latter found in the lobby.
"Window Dressing": George discovers a recreated room set from his new book in the window of Mabel's department store.
"George Saves a Tree": George throws a party for the beloved apple tree when he learns that Mr. Glass plans to move the tree.
"Tyrannosaurus Wrench": George and Marco learn about paleontology.
"Camp George": George and Marco throw a summer camp party.
"A Good Yarn": George fixes Mrs. Renkins' new scarf.
"Basic Training": George plays with Mr. Quint's set of model trains.
"Twain a Fence and Hard Place": George helps Bill paint a fence.
"Spelunky Monkey": The Man and George go spelunking.
"Hamster": George helps Marco take care of his new hamster.
"Bee Like Me": George dresses up like a bee and acts like one too.
"George's Little Library": George makes a little library to share books.
"Plastics": George learns how to reduce, reuse and recycle plastic.
"Water Ski-Daddle": George and Allie try to water ski in a kiddie pool.
"Raisins!": George dries grapes in the sun to create raisins.
"Mush!": George learns how to steer a dogsled team to rescue the Man.
"Prints of a Monkey": George uses fingerprints to find a missing museum artifact.
"Hot Dog!": George builds Hundley an ocean raft.
"Swimspiration": George learns about how different animals swim.
"George Makes Pizza": George competes in a make-your-own-pizza party.
"A Pig, A Pup, and a Monkey": George and Hamilton dogsit a puppy named Peaches.
"Monkey Hill": George and Steve sled in Endless Park.
"George of the Desert": George hikes in the desert with his friends.
"The Sounds of George": George helps Chef Pisghetti relax.
"The Tale of the Frightening Flapjacks": George and the Man with the Yellow Hat make a jack-o-lantern.
"Dolphin with the Yellow Hat": Since Allie has gone home, George loses the Man with the Yellow Hat's hat.
"Mule Feathers": George and the Man with the Yellow Hat farm-sit for the Renkins.
"Monkey Parade": George helps Big John fix his parade float.
"George in the Doghouse": George makes Hundley a doghouse in the yard.
"Aiming for the Stars": George learns about constellations.
"In Case of Emergency": George is dying to push an emergency button.
"George's Geode Jamboree": George starts his rock collection.
"George's Flying Disc Debacle": George is fascinated by Bill's flying disc.
"George Gets Slimed": George makes homemade slime like a slug.
"Curious George and the Lost Puppy": George helps watch the puppies at an adoption fair, but one escapes.
"Locked Out": George is locked out and needs a key.
"Count on George to Deliver": While delivering boxes of Sprouts bars, George loses one.
"Leaf it to George": George and Allie worry that snow will ruin their campout.
"Bonus Day": George has a busy day planned on leap year.
"Sneaky Shadow": George uses shadow puppets to help Allie.
"Chef Rides a Bike": Chef learns how to ride a bike for a birthday surprise.
"Monkey Mechanic": Mechanic George helps Marco and Lorelai.
"George Bowls a Hole in One": George, Steve and Betsy combine golf and bowling.
"Country in the City": George brings the country to the city.
"George in the Rain": George learns about rain's journey from sky to faucet.
"Sloth": George visits a rainforest and helps a baby sloth find its mama.