Kondo was born in Nagoya, Japan, on August 13, 1961.[1] Kondo began taking Yamaha Music classes from kindergarten, where he learned to play the electronic organ from the age of five. Kondo also played the marimbas in his elementary school band. He later improved his skills with the electronic organ in a cover band that played jazz and rock music.[2][3] Kondo studied at the Art Planning Department of Osaka University of Arts,[4] but was never classically trained or academically dedicated to music.
With a love of arcade video games such as Space Invaders and the early Donkey Kong series, he said video games were the only place where he could find the kind of sound creation that he was looking for. He gained experience in composing, arranging pieces and computer programming through using the piano, and a computer to program music into the Famicom using Famicom BASIC.
Career
Kondo applied for a music composition and sound programming job at Nintendo as a senior in 1984.[2] He recalls, "I found my way to Nintendo by looking at the school's job placement board. You're supposed to apply to many different companies, but I saw the Nintendo ad, and had a love of making synthesizers, and loved games, and thought – that's the place for me. I interviewed with one company, Nintendo, and that's where I've been ever since."[5] Kondo was the third person hired by Nintendo to create music and sound effects for its games, joining Hirokazu Tanaka and Yukio Kaneoka. However, he was the first at Nintendo to actually specialize in musical composition.[6]
His first work at Nintendo was the audio design for the 1984 arcade game Punch-Out!!.[6] As the Famicom had become popular in Japan by then, Kondo was assigned to compose music for the console's subsequent games at Nintendo's new development division, Nintendo Entertainment Analysis and Development (EAD). His second work at Nintendo was an instruction manual on how to program Japanese popular music into the Famicom using the peripheral Family BASIC.[5] To conclude his first year at Nintendo, he created some of the music of Devil World, alongside Akito Nakatsuka.[2] In 1985, Nintendo started marketing the Famicom abroad as the Nintendo Entertainment System (NES) to capitalize on the 1983 video game crash that had devastated Atari, Inc. and other companies.[2]Super Mario Bros. was Kondo's first major score. The game's melodies were created with the intention that short segments of music could be endlessly repeated during the same gameplay without causing boredom. The main theme is iconic in popular culture and has been featured in more than 50 concerts,[2] been a best-selling ringtone,[7] and been remixed or sampled by various musicians.[2]
Kondo's work on The Legend of Zelda scores has also become highly recognized. He produced four main pieces of background music for the first installment of the series; the overworld theme has become comparable in popularity with the Super Mario Bros. main theme. After the success of The Legend of Zelda, he provided the score for two Japanese-exclusive games, The Mysterious Murasame Castle (1986) and Shin Onigashima (1987). He created the soundtrack to Yume Kōjō: Doki Doki Panic (1987),[2] which was later rebranded outside Japan as Super Mario Bros. 2 in 1988.[8][9]
Kondo's music for Super Mario Bros. was designed around the feeling of motion that mirrors the player's physical experience.[20] This followed the philosophy of series creator and designer, Shigeru Miyamoto, who demanded that audio for the game be made "with substance" and are synchronized with elements of the game.[21][22] As a result, Kondo based a number of the score around genres that are primarily used for dancing, such as Latin music and the waltz.[23][24][25][26]
In the first The Legend of Zelda, Kondo juxtaposes the game's overworld theme with the theme that plays in dungeons. Kondo remarked on the importance of projecting distinct characters through music, so that players know almost immediately where they are within the game.[27] Kondo used this contrast in other games, such as Super Mario Bros.[28]
^ abcdefghChris Greening (December 30, 2012). "Koji Kondo Profile". Video Game Music Online. Archived from the original on September 25, 2014. Retrieved June 20, 2014.