In 2004, Kaneva worked with Georgia's Department of Economic Development to draft a new law that would promote video game development in Georgia. It passed in 2004.[2]
On 14 November 2016, Kaneva's online world was shut down, with its "2d" social networking site closely following.[citation needed]
History
Kaneva was founded to develop a massively multi-player online game (MMOG).[citation needed] In late 2004, Kaneva released the first version of the Kaneva Game Platform.[citation needed]
Kaneva later decided to use its own technology to develop a virtual world that combined video sharing, social networking and 3D environments. In 2005, Kaneva started development on TheVirtual World of Kaneva, the company's flagship product.[5][failed verification]The Virtual World of Kaneva was released into beta in mid-2006.
A new website was created in April 2006 to allow the community of game developers to collaborate on their Kaneva Game Platform projects. This site was named the "Kaneva Elite Developers Site".[citation needed]
The "Elite Developers" program was discontinued with their source code release in November 2009. The source code is hidden, but was available to everyone on the resources page on their developer website which is now defunct and no longer available to the public.[citation needed]
In the first quarter of 2010, Kaneva released their Kaneva 3D Applications and their 3D App Game Developer Program, which is now defunct and available to developers.[6][failed verification] Kaneva shifted from featured MMO development to smaller scale 3D application development which closely mirrors the very popular Facebook applications.
On 14 November 2016, Kaneva was shut down, along with its online community shortly after. In 2017, the company launched a new game, CasinoLife Poker, for mobile platforms and as a Facebook app.
CasinoLife Poker had several competing games offering poker in virtual reality, such as Casino VR Poker, Poker Show VR and VR Poker.[7][unreliable source]
^Jana, Reena; McConnon, Aili (April 13, 2007). "Digital Suburbia". Businessweek.com. Archived from the original on January 19, 2008. Retrieved 2008-12-21.