In January 2010, Raymond moved to Toronto to build Ubisoft Toronto, in the role of managing director.[5] In October 2014, she left Ubisoft.[6]
In July 2015, Raymond announced that she had joined Electronic Arts and formed Motive Studio, based in Montreal. She was also to be in charge of Visceral Games, located in California, where she worked with games designer and writer Amy Hennig on Star Wars games,[7][8] and also developed new original IP.[9] Raymond is also on the Board of Directors of WIFTI, an organization dedicated the advancement of women across film, television and screen-based industries.[10]
In January 2018, Raymond was named to the board of directors for the Academy of Interactive Arts & Sciences.[11] In July 2018, she was recognized for "her trailblazing endeavors across her 20-year career" with the Develop Vanguard Award.[12] In October 2018, she received the Pioneer Award from the Fun & Serious Game Festival, recognizing her "contributions to the industry as a producer of games that are considered a turning point in the industry".[citation needed] Raymond was one of few video game executives named in the Variety 2018 and 2019 list of 500 most influential business leaders shaping the global entertainment industry.[13]
In October 2018, Raymond left Motive Studio, alluding to a "top secret project".[14][15] In March 2019, Raymond announced that she had joined Google as a vice president; during the 2019 Game Developers Conference, Google affirmed that she would be heading Google's Studios, Stadia Games and Entertainment, to create exclusive content for Google's Stadia streaming service.[16] In February 2021, Raymond announced her departure from Stadia Games and Entertainment, as well as Google, concurrent with Google's announcement of the wind down for their in-house Stadia Games and Entertainment development studio.[17]
^Editor, Brendan Sinclair Managing (20 October 2014). "Jade Raymond leaving Ubisoft". GamesIndustry.biz. Retrieved 4 January 2024. {{cite web}}: |last= has generic name (help)