After the release of Flight Simulator for the IBM PC, Sublogic backported its improvements to other computers as Flight Simulator II.[3] This version, like the Microsoft release, does away with wireframe graphics for solid colors, and uses real-world scenery (although limited to a few areas in the United States). It includes the ability to load additional scenery from floppy disks.[15]
Reception
InfoWorld in 1984 praised Flight Simulator II for the Apple as "a complicated but exhilarating game ... Bruce Artwick has really done it all", and stated that it was superior to Microsoft's version.[16]
Roy Wagner reviewed and compared Solo Flight and Flight Simulator II for Computer Gaming World, and stated that "This program is outstanding and certainly one of the best examples of excellent programming, documentation, and a full use of the capabilities of a microcomputer."[17]
II Computing listed it ninth on the magazine's list of top Apple II games as of late 1985, based on sales and market-share data,[18] and it was Sublogic's best-selling Commodore game as of late 1987.[19]
In 1996, Computer Gaming World declared Flight Simulator II the 79th-best computer game ever released.[20]