EON Reality

EON Reality
IndustryVirtual reality, augmented reality
Founded1999; 25 years ago (1999)
Headquarters
Area served
Worldwide
Products
  • EON-XR
  • EON Spatial Meetings
  • EON Merged XR
  • EON Knowledge Metaverse
Websitewww.eonreality.com

EON Reality is a multinational virtual reality and augmented reality software developer headquartered in Irvine, California.[1][2][3] The company was founded by Dan Lejerskar, Mikael Jacobsson and Mats W. Johansson in 1999.[4][5] Its clients include Boeing, Microsoft, Lexus and Cornell University.

The company has subsidiaries in Gothenburg (Sweden), Singapore, Italy (Bologna), China and Dominican Republic.[6][7][8][9][10]

History

In 1999, Dan Lejerskar, Mikael Jacobsson and Mats W. Johansson founded EON Reality.[4]

The firm supplied its products for training and development at a technology center in Brazil owned by Senai, a Brazilian industrial apprenticeship service, in September 2010.[11] In March 2013, the firm opened an interactive research and development center in Manchester, England.[1][8] The company opened its Entrepreneur Coding School to teach coding, 3D modeling, design and development.[12]

In December 2016, EON Reality launched Eon Reality Norway AS and opened locations in Hamar and Elverum in the country.[13]

On 2 July 2020, EON Reality announced that it had entered a strategic relationship with Dell to promote AR and VR products.[14]

Education

In November 2014, the company partnered with Duncanville, Texas to establish a virtual reality school.[15] In September 2016, it announced a partnership with Eastern Iowa Community Colleges in which it built an educational training center in Davenport, Iowa. The company's Innovation Academy began offering augmented reality design classes in January 2017.[16][17] The firm reached a partnership with Lehman College in December 2016 to build an Interactive Digital Centre on one of Lehman's satellite campus in the Bronx.[18][19]

In July 2017, Eastern Iowa Community Colleges was awarded a $748,218 grant to develop a water/wastewater, agriculture technology, and conservation curriculum in partnership with EON Reality.[20]

Industry

EON Reality licensed Microsoft's Touchlight technology through Microsoft's IP Ventures Program in 2006.[21] The company partnered with the Saudi Commission for Tourism and Antiquities to pioneer turnkey solutions for 3D, virtual reality and augmented reality for Bait Nassief, a UNESCO World Heritage site in April 2015.[22] The following month, ExxonMobil awarded a global commercial license for Immersive 3D Operator Training Simulator technology to EON Reality.[23] In March 2017, EON Reality partnered with the lighting company Tridonic to create an augmented reality interface for the company's IoT industrial lighting technology.[24] That same month, the company's software was used by Epson for a partnership with SO Sofitel Singapore that created an Augmented Reality experience within the hotel.[25]

Sports

EON Sports, an athletic Virtual Reality training software company, was founded as a subdivision of EON Reality in 2013.[26] EON Sports launched a virtual reality training program for football players in February 2014.[26][27] UCLA, Ole Miss, Syracuse University, the University of Kansas and 100 high schools are using the software.[28] The Tampa Bay Buccaneers announced that they were using EON Reality's Sidekiq football simulator software for their training camp in July 2015.[29] The New England Patriots, San Francisco 49ers and Dallas Cowboys also invested in the technology.[30]

In November 2015, it was announced that EON Sports partnered with Jason Giambi and created Project OPS, a baseball training solution.[31][32] The Tampa Bay Rays announced that they will use the EON Sports technology for training.[33] The company's VR tools have also been used as a recruitment tool by college football teams.[34]

In August 2016, it was announced that EON Sports VR would collaborate with the University of Miami to create a virtual reality channel for fans of the university's athletic teams.[35][36] TAlso in 2016, reached a similar agreement with Pennsylvania State University l.[37][38] In March 2017, it partnered with the creative agency Twelfthman, Raycom Sports and the ACC men's basketball tournament to present the tournament and related content in virtual reality.[39] That month, it also partnered with Nippon Professional Baseball's Yokohama DeNA BayStars.[40]

Operations

In 2020, EON Reality and its IDCs have 150 employees worldwide.[41] The company develops Virtual Reality (VR) and Augmented Reality (AR) products aimed to improve knowledge transfer. The firm sells its software to corporations, universities, governments and the entertainment industry.[3]

In 2016, it released a free Augmented and Virtual Reality (XR) learning app for Android and iOS called, EON Creator AVR. The app also allows teachers and other users to create learning experiences from the company's library. To date, the library has more than 830,000 assets and lessons.[42][43][44] The company released the EON AR Knowledge Injection in April 2017, the update to its AVR platform relies on artificial intelligence, the Internet of Things (IoT), and geolocation to create augmented reality annotations tied to objects in the real world.[45]

References

  1. ^ a b Edd Gent (March 21, 2013). "Firm offers free 12 month 3D software coding course". Archived from the original on September 15, 2015. Retrieved May 2, 2015.
  2. ^ "Eon Reality and Croc Inaugurate the First Interactive Digital Center in Russia". April 2, 2014. Retrieved May 2, 2015.
  3. ^ a b "Virtual Reality Technology Comes of Age". CNBC. March 27, 2012. Retrieved May 2, 2015.
  4. ^ a b "Eon Reality: They Are Virtually Here". 5 October 2012. Retrieved May 2, 2015.
  5. ^ "Eon Technology puts holograms at hand". September 26, 2006. Retrieved May 2, 2015.
  6. ^ "EON Reality opens European HQ in Manchester". March 21, 2013. Retrieved May 2, 2015.
  7. ^ "Réalité virtuelle et augmentée : l'américain Eon reality implante sa filiale à Laval". 25 November 2014. Retrieved May 2, 2015.
  8. ^ a b "Manchester strengthens digital reputation". Retrieved May 2, 2015.
  9. ^ "Ateneo di Bologna, un master in realtà virtuale". Repubblica.it. 28 March 2019.
  10. ^ "EON Reality and ORU Open Dedicated AR/VR Learning Facility". UploadVR. 13 February 2017.
  11. ^ "EON Reality supplies simulation solution for US$3.5mn interactive digital center". September 22, 2010. Retrieved May 2, 2015.
  12. ^ "EON Reality European HQ opens in Manchester". March 20, 2013. Retrieved May 2, 2015.
  13. ^ "Håper at Eon Reality er på plass i april". 16 January 2017.
  14. ^ "EON Reality announces partnership with Dell to promote AR and VR solutions for education and enterprise". Auganix. 2 July 2020. Retrieved 13 July 2020.
  15. ^ "Duncanville, EON partner to establish virtual reality school". Retrieved May 2, 2015.
  16. ^ "Virtual Reality Comes to Q-C in Major Launch". 2 September 2016.
  17. ^ "Virtual Reality Brings Contemporary Curriculum to Students and Professionals". Archived from the original on 2016-09-10. Retrieved 2017-09-25.
  18. ^ "EON Reality Establishes VR Center in NYC with Lehman College".
  19. ^ "New York's Lehman College to Open Virtual Reality Academy and Lab". 3 January 2017.
  20. ^ "EICC Wins $780,000 Grant for AG, Water Virtual Reality". 6 July 2017.
  21. ^ "Microsoft Licenses 'Touchlight' Technology to EON". 30 July 2006. Retrieved May 2, 2015.
  22. ^ "Prince Sultan applauds Midwan Edutainment's work". April 15, 2015. Retrieved September 10, 2015.
  23. ^ "ExxonMobil awards license to EON Reality for Immersive 3D Operator Training Simulator technology". World Oil. May 5, 2015. Retrieved September 10, 2015.
  24. ^ "Tridonic and EON Reality show Augmented Reality app to control and provision IoT enabled industrial lighting at CeBIT".
  25. ^ "Epson Partners SO Sofitel Singapore for Augmented Reality Experience". 31 March 2017.
  26. ^ a b "EON Sports introduces virtual reality training program for football players". November 13, 2014. Retrieved May 2, 2015.
  27. ^ "Virtual training could be NFL preparation's sea change". USA Today. December 12, 2014. Retrieved May 2, 2015.
  28. ^ "How this company is using virtual reality to teach football". Fortune. May 22, 2015. Retrieved September 10, 2015.
  29. ^ "Bucs invest in virtual-reality system to help Jameis Winston". ESPN. July 20, 2015. Retrieved September 10, 2015.
  30. ^ "NFL arms race as Patriots, Buccaneers, 49ers and Cowboys sign up for VR training". 24 July 2015. Retrieved September 10, 2015.
  31. ^ Miller, Ron (November 5, 2015). "Former MLB Player Jason Giambi Takes a Swing at Virtual Reality". Tech Crunch. Retrieved March 17, 2016.
  32. ^ Thomas, Matthew (November 2, 2015). "EON Sports VR to Introduce VR Baseball Trainer With Help From MLB Veterans". Future Sport. Retrieved March 17, 2016.
  33. ^ Stanley, Alex (April 11, 2016). "The Tampa Bay Rays Are Using Virtual Reality to Prepare for Opponents". Sports Techie. Retrieved July 2, 2016.
  34. ^ Marshall, John (November 20, 2015). "College Programs Turning to Virtual Reality for Recruiting". Big Story. Retrieved March 17, 2015.
  35. ^ "EON Sports VR Collaborate with University of Miami on VR Channel for Sports Fans".
  36. ^ "University of Miami Gets Its Own VR Channel". 4 August 2016.
  37. ^ "Penn State Athletics and EON Sports VR Launch Virtual Reality Channel".
  38. ^ "Penn State Athletics, EON Sports VR Launch Virtual Reality Channel".
  39. ^ "Watch the 2016 ACC Men's Basketball Tournament Live in Virtual Reality".
  40. ^ "VR Startup EON Sports Lands Pro Japanese Baseball Team". 14 March 2017.
  41. ^ "Eon Reality choisit Laval, " La Mecque " de la réalité virtuelle". June 11, 2014. Retrieved May 2, 2015.
  42. ^ Chang, Richard (April 13, 2016). "EON Reality Launches Free App for 'Gamified' Learning". The Journal. Retrieved July 2, 2016.
  43. ^ Graham, Peter (February 18, 2016). "EON Creator AVR Puts Content Creation In The Hands of Teachers and Students". VR Focus. Retrieved July 2, 2016.
  44. ^ "Dissect a Frog Without the Mess? EON Brings Virtual Reality to Life in the Classroom". 20 November 2016.
  45. ^ "Tech Allows Workers, Students to Augment Knowledge in the Real World".

Strategi Solo vs Squad di Free Fire: Cara Menang Mudah!