Draft:Cubebrush

You can also browse Wikipedia:Featured articles and Wikipedia:Good articles to find examples of Wikipedia's best writing on topics similar to your proposed arti

Draft:Cubebrush


Cubebrush is an online marketplace for digital art resources, based in Irvine, California. The platform allows artists to buy and sell assets including textures, 3D models, digital brushes, tutorials, 2D assets, and audio resources targeted at the game development, film, and entertainment industries.[1][2] As of 2025, the marketplace lists approximately 150,000 assets for sale.[1]

History

Cubebrush was founded in 2015 by Marc Brunet, a Canadian digital artist and former Senior Character Artist at Blizzard Entertainment.[2][3] Brunet launched the platform while still employed at Blizzard, describing the project as a combination of his professional art career and entrepreneurial ambitions.[4] In 2016, he departed Blizzard to assume the role of full-time CEO of the company.[3]

In 2019, Brunet marked the platform's third anniversary, noting in a statement to 80.lv that the growth of the marketplace had required the contributions of a full team to sustain.[5]

Platform

Cubebrush operates as a curated marketplace with a screened creator application process, distinguishing it from open submission platforms.[2] The platform supports individual artist storefronts, allowing creators to sell directly to buyers while sharing audience traffic across the marketplace.[2] Product categories include tutorials, 3D assets, 2D assets, software brushes, audio, and tools, covering software applications including Adobe Photoshop, ZBrush, Clip Studio Paint, Blender, Autodesk Maya, Procreate, and Krita.[1]

Cubebrush also hosts ART School for Digital Artists, a structured digital art education program created by Brunet comprising ten terms of instruction.[6]

ART WAR contests

Cubebrush has hosted community art competitions known as ART WAR, in which participants create original 2D or 3D character designs based on a given theme. The second ART WAR, held in 2018 around the theme of Light versus Darkness, was covered by 80.lv.[7]

AI content policy

In 2025, Cubebrush announced a policy banning AI-generated content from its marketplace. The company stated that it had previously been manually removing AI-generated assets from search visibility, but that the volume of such submissions required a formal policy change. Under the new rules, creators are required to tag any AI-generated content, which is then automatically hidden from marketplace search results and browsing, making it accessible only via direct link. Stores found to repeatedly mislabel AI-generated content face permanent bans from the platform.[1] The policy was reported by CG Channel and 80.lv, which noted that it placed Cubebrush towards the stricter end of the spectrum compared to other digital asset marketplaces such as Fab and TurboSquid.[8][1]

References

  1. ^ a b c d e "Cubebrush bans AI-generated content from its online marketplace". CG Channel. 2025-05-01. Retrieved 2026-02-27.
  2. ^ a b c d "Cubebrush.co – New Marketplace For Everything CG". Polycount. 2015. Retrieved 2026-02-27.
  3. ^ a b Brunet, Marc (2016). "Leaving Blizzard". DeviantArt. Retrieved 2026-02-27.
  4. ^ "ART School at Cubebrush: Who Is It For?". 80.lv. 2019-10-21. Retrieved 2026-02-27.
  5. ^ "Marc Brunet: 3 Years of Cubebrush". 80.lv. 2019-09-02. Retrieved 2026-02-27.
  6. ^ "ART School for Digital Artists". Cubebrush. Retrieved 2026-02-27.
  7. ^ "Cubebrush ART WAR 2". 80.lv. 2018. Retrieved 2026-02-27.
  8. ^ "Cubebrush Marketplace Prohibits AI-Generated Content". 80.lv. 2025-05-20. Retrieved 2026-02-27.

Category:Online marketplaces Category:Digital art Category:Companies based in Irvine, California Category:Video game development Category:E-commerce websites Category:Internet properties established in 2015

Content Disclaimer

Informasi ini disarikan dari Wikipedia dan disajikan kembali untuk tujuan edukasi. Konten tersedia di bawah lisensi CC BY-SA 3.0. Kami tidak bertanggung jawab atas ketidakakuratan data yang bersumber dari kontribusi publik tersebut.

  1. The information displayed on this website is sourced in part or in whole from Wikipedia and has been adapted for the purpose of restating it. We strive to provide accurate and relevant information, however:
  2. There is no guarantee of absolute accuracy. Wikipedia is an open, collaborative project that can be edited by anyone, so information is subject to change.
  3. It is not intended to constitute professional advice. The content displayed is for informational and educational purposes only. For important decisions (e.g., medical, legal, or financial), please consult a professional.
  4. Content copyright. Wikipedia is licensed under the Creative Commons Attribution-ShareAlike License (CC BY-SA). This means that content may be reused with appropriate attribution and shared under a similar license.
  5. Responsible use. Any risk arising from the use of information from this website is entirely the responsibility of the user.