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Cubebrush is an online marketplace for digital art resources, based in Irvine, California. The platform allows artists to buy and sell assets including textures, 3D models, digital brushes, tutorials, 2D assets, and audio resources targeted at the game development, film, and entertainment industries.[1][2] As of 2025, the marketplace lists approximately 150,000 assets for sale.[1]
Cubebrush was founded in 2015 by Marc Brunet, a Canadian digital artist and former Senior Character Artist at Blizzard Entertainment.[2][3] Brunet launched the platform while still employed at Blizzard, describing the project as a combination of his professional art career and entrepreneurial ambitions.[4] In 2016, he departed Blizzard to assume the role of full-time CEO of the company.[3]
In 2019, Brunet marked the platform's third anniversary, noting in a statement to 80.lv that the growth of the marketplace had required the contributions of a full team to sustain.[5]
Cubebrush operates as a curated marketplace with a screened creator application process, distinguishing it from open submission platforms.[2] The platform supports individual artist storefronts, allowing creators to sell directly to buyers while sharing audience traffic across the marketplace.[2] Product categories include tutorials, 3D assets, 2D assets, software brushes, audio, and tools, covering software applications including Adobe Photoshop, ZBrush, Clip Studio Paint, Blender, Autodesk Maya, Procreate, and Krita.[1]
Cubebrush also hosts ART School for Digital Artists, a structured digital art education program created by Brunet comprising ten terms of instruction.[6]
Cubebrush has hosted community art competitions known as ART WAR, in which participants create original 2D or 3D character designs based on a given theme. The second ART WAR, held in 2018 around the theme of Light versus Darkness, was covered by 80.lv.[7]
In 2025, Cubebrush announced a policy banning AI-generated content from its marketplace. The company stated that it had previously been manually removing AI-generated assets from search visibility, but that the volume of such submissions required a formal policy change. Under the new rules, creators are required to tag any AI-generated content, which is then automatically hidden from marketplace search results and browsing, making it accessible only via direct link. Stores found to repeatedly mislabel AI-generated content face permanent bans from the platform.[1] The policy was reported by CG Channel and 80.lv, which noted that it placed Cubebrush towards the stricter end of the spectrum compared to other digital asset marketplaces such as Fab and TurboSquid.[8][1]
Category:Online marketplaces Category:Digital art Category:Companies based in Irvine, California Category:Video game development Category:E-commerce websites Category:Internet properties established in 2015
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