White Wolf resumed publishing historical settings in 2002, by first relaunching Dark Ages: Vampire as a core rulebook, and then adding supplements for other supernatural groups, all of them dependent on Dark Ages: Vampire to play, including Dark Ages: Mage,[1] which was released in October 2002 as a 240-page hardcover book, and later re-released as an e-book.[2]
Description
This book acts as a precursor to Mage: The Ascension. It is a wildly different system from the modern counterpart, as Paradox has not quite taken hold. Because the consensus of reality is less powerful, magic itself is more bold. Rather than magic commonly being explained away by coincidence, it is often obviously the working of some powerful being.
^"Dark Ages : Mage". Guide du Rôliste Galactique (in French). Association du Guide du Rôliste Galactique. 2009-05-08. Archived from the original on 2021-01-08. Retrieved 2021-10-23.