Sid Meier's Civilization II Scenarios: Conflicts in Civilization[1][2] is a single-player historical turn-based strategy game, and the first expansion pack to Civilization II.[3] It contains 20 new scenarios; 12 made by the expansion pack developers, and 8 "Best of the Net" scenarios created by series fans.[4][5] These were the fan-made scenarios that were "deemed the best by the developers".[6] The game was developed and published by MicroProse.[3][7] The game was "produced by the players and the development team, including some of the script and the 'new content'".[8] This content contained new worlds, new maps, units, an updated technology tree,[3] and new music.[6] The game also allowed players to create their own custom scenarios.[3] it was released November 25, 1996.[3]
While Civilization II included two predetermined gaming scenarios for players as an alternative to the randomly generated worlds of the standard games. However, it was relatively easy for players to make their own, and as a result a torrent of fan-made maps spread online. While Sid Meier and Brian Reynolds left Microprose over disagreements with new management, the company soon released this title as an official add-on. The game was released a mere 9 months after Civilization II.[18] Marc Cromer was the game's composer/sound designer.[19]
Shipment of the game was announced on November 5, 1996.[20]
Reception
Game Zone was dismayed that the game was essentially the same as its predecessor only with a few added scenarios, and also disliked how the Windows version was a bit more expensive too.[18] Wi-Fi.ru said "there is no weak link" in the Civilization series, including this game.[21] On the release of Multiplayer Civilization II: Gold Edition, GameSpot wrote: "despite the inclusion of the two previously released scenario packs...I can't help but think this game is too little, too late".[22] AllGame wrote that the inclusion of the expansion packs "improves upon the original game".[23]