In the game, players manage the daily life of a Chinese student from infancy to adulthood and develop the student's skills for the university entrance exam.[8] The game includes resource management elements.[8] It includes cultural tropes and sarcasm.[8]
^ abcSchneider, Florian; Eyman, Douglas; Sun, Hongmei (2024). "The Video Game Chinese Parents and Its Political Potentials". In Guo, Li; Eyman, Douglas; Sun, Hongmei (eds.). Games & Play in Chinese & Sinophone Cultures. Seattle, WA: University of Washington Press. p. 213. ISBN9780295752402.