In 1993 TSR ended production on most of its role-playing game lines, including Gamma World, Marvel Super Heroes, and Basic Dungeons & Dragons, and replaced these soon after with a new universal game system via the Amazing Engine System Guide (1993).[2]: 27 Amazing Engine was intended as a simple system for beginners, TSR began publishing setting books after the initial rulebook, each of them using various play environments.[2]: 27 Amazing Engine was cancelled after 1994.[2]: 28 TSR planned for Alternity to be their generic science-fiction role-playing system which would replace Amazing Engine.[2]: 284
Description
In Amazing Engine, player characters are generated with a set of four core statistics. The core stats were intended to be migrated from book to book, keeping a general character design concept. These stats were then used to build random ability scores, basic characteristics, and skills. The skills have prerequisites which must first be learned. Skill checks are made using percentile dice.
Campaign settings
Below you'll find summary information for the published worldbooks.
Space opera a la Star Wars (except that instead of "the Force" it is called music).[5]
Kromosome
Biopunk using both traditional cyberware and genetic materials from animals.[6]
Magitech
Dungeons & Dragons meets Earth. Fantasy mixed with the contemporary world. Basically, how the world would be different if magic were real and elves, dwarves, etc. were around.[7]
Metamorphosis Alpha to Omega
Post-apocalyptic science fiction with high technology and mutants - based on Metamorphosis Alpha.[8]
A spoof comedy world where you are reporters for a sensationalist newspaper like the ones referenced in the film 'Men In Black'. Also like the film, it's all true. The Loch Ness monster is an alien, Elvis is alive and well etc.[10]