In Yoku's Island Express, players control Yoku, a dung beetle, who becomes a postmaster as he arrives at a fictional island of Mokumana.[1] The player is tasked with saving the island from a looming calamity, as the island's deity figure is attacked.[2]
Gameplay
The gameplay of Yoku's Island Express consists mainly of side-scrolling platforming. The player can move Yoku left and right, but unlike most platform games, they can't jump. Instead, the player uses pinball paddles (flippers) placed throughout the map to launch a ball attached to Yoku into the air, pulling Yoku with it.[3]Yoku's Island Express takes place on a Metroidvania-style open-world[3] island with many bumpers, tracks and ramps to utilise the pinball mechanics.[4]
Development
Villa Gorilla was founded in Stockholm, Sweden in 2013 by Jens Andersson and Mattias Snygg. They wanted to make a game in one year, choosing to "make a game about a ball" as they did not have an animator.[5] Eventually, they started calling their project an "open-world pinball game".[5]
The developers created a proprietary game engine suited for the needs of their project.[5]
Yoku's Island Express was announced on 20 February 2017.[6] On 16 May 2017, it was announced that Team17 would be the game's publisher.[7]Yoku's Island Express was released worldwide on 29 May 2018. The game was released for Amazon Luna on 20 October 2020.[8]
Critics called Yoku's Island Express "unique".[3][13] and "ingenious"[1][4] They praised how the developers managed to combine several genres, with GameSpot's Alexander Pan stating "Yoku's Island Express takes two unlikely genres and combines them into one playful, natural experience".[13]
Reviewers criticised the occasional retreading or backtracking in the game's world as sometimes being tedious or even causing frustration.[2][13][3] Jon Mundy of Nintendo Life stated that "figuring out exactly how to get from A to B in the early to mid-game stretch can feel like groping around in the dark".[2] Critics who reviewed the Nintendo Switch version complained about the in-game map being hard to read in handheld mode.[4][2]
The game was nominated for "Best Debut Indie Game" at The Game Awards 2018,[14] and for the Central Park Children's Zoo Award for Best Kids Game at the New York Game Awards,[15] and won the award for "Game, Original Family" at the National Academy of Video Game Trade Reviewers Awards;[16][17] it was also nominated for "Best Debut" with Villa Gorilla at the Game Developers Choice Awards,[18] and for "Best Sound Design for an Indie Game" at the 2019 G.A.N.G. Awards,[19] and won the award for "Debut Game" at the 15th British Academy Games Awards, whereas its other nomination was for "Family".[20][21] In addition, it was nominated for "Best Visual Art", "Best Game Design", and "Best Original IP" at the Develop:Star Awards,[22] and for "Best Arcade Game" at The Independent Game Developers' Association Awards 2019.[23]
^"Nominee List for 2018". National Academy of Video Game Trade Reviewers. 11 February 2019. Archived from the original on 13 February 2019. Retrieved 17 February 2019.