Tom and Jerry in Fists of Furry features 10 levels, each with themes like the kitchen from the Tom and Jerry TV show and a boxing ring.[4] With gameplay based on slapstick comedy,[5][6] players interact with the environment and scattered usable objects like chairs, pool cues, and bombs.[7] Each of the seven characters have unique attacks. Power-ups include invincibility to items (but not to punches or the stage hazards), or a green gas which can contaminate a touched opponent.[5]
Initially, only Tom and Jerry are available as playable characters; by completing the game with each character, players can unlock Butch, Duckling, Tuffy, and Spike and Tyke.[2][6]
Development
Development began in late 1999, and was in final submission to Nintendo of America by August 2000. Team members had chosen Nintendo 64 due to its library's lack of fighting games. They wanted to simplify controls for all age groups, so they chose to forgo the typical combination moves.[8]
IGN briefly played a pre-release demonstration of the Nintendo 64 version, calling it a clone of Power Stone (1999), with a disappointing lack of four-player fighting.[5]IGN later rated it 6.8/10, calling it "the next best fighter on the system" after Super Smash Bros. (1999), saying that it would have been better received if it had been released first.[11] Ryan Davis of GameSpot rated it "fair" at 6.6/10, calling the game challenging but also accessible to younger players. He praised the controls but criticized the difficulty balance.[10]N64 Magazine rated it 35%, and said the game is to be avoided because the high-quality Tom and Jerry franchise was "let down by lazy and cack-handed execution", especially because of a "brain-numbing punch-punch-kick-style combo" instead of any special attacks. They said that the characters were not drawn badly and that the locations from the cartoons were a plus.[7]Nintendo Power gave an 8.3/10 rating and said it was the best 3D fighting game for Nintendo 64, due to the multiplayer elements, interactive fighting environments, and precision controls.[12] The French magazine Actu & Soluces 64 rated it at 81%.[13]
Game Vortex played the Windows version, rated it at 65%, was disappointed, criticized the total lack of music, and recommended a gamepad to mimic the preferred Nintendo 64 version.[14]
^Hunter, Craig; Rosenfeld, Seth (August 21, 2000). "Speaking on Tom and Jerry" (Interview). Interviewed by Brian Stelter. Archived from the original on April 1, 2001. Retrieved August 13, 2020.