The software was created by Keith Halper, Mike Okuda, Rick Sternbach, John Knoll; Eric Zarakov and the Apple Advanced Technology Group; Peter Mackey and the Imergy Software Development Team.[3] Technical writers, set designers, and film production crews from the Star Trek: The Next Generation TV series assisted in the production.[1] Halper said at the time that QuickTime VR enabled the team to "create immersive experiences" impossible otherwise.[4]
The CD-ROM was one of three finalists for PC Magazine's 12th Annual Awards for Technical Excellence, as it was the first implementation of Apple's QuickTime VR technology.[3][5] It was a commercial hit, with global sales in excess of 400,000 units by 1996.[6]
A port of the program was announced for the Apple Bandai Pippin and was one of the console's most high-profile titles,[7] but was ultimately never released.
References
^ ab"To Boldly Go Where No Man Has Gone Before...". Electronic Gaming Monthly. No. 61. EGM Media, LLC. August 1994. p. 167.