The story of Sabreman's adventures is not developed within the games themselves, but each game would come with an explanation of the story so far on the cassette inlay cards.
Sabre Wulf (1984),[1] in which Sabreman must escape a large jungle maze by collecting four pieces of an amulet, while avoiding the titular wulf. Finding all four would grant access to:
Underwurlde (1984), in which Sabreman must find three weapons to defeat three guardians in an extensive system of caverns. This done, three exits are available, each leading to one of the following three games.
Knight Lore (1984), in which Sabreman arrives at Knight Lore Castle to seek a cure for his newfound lycanthropy. Collecting a number of items for the resident wizard Melkhior achieves both the cure and progress to:
Pentagram (1986), in which Sabreman, as a newly qualified wizard himself, embarks on a quest to find the Pentagram, a powerful magic artifact. Once this is achieved Sabreman is directed to the final game in the series:
Mire Mare (cancelled), which was never released and about which little is known.
Sabreman's appearance in Knight Lore inspired the character Sabrewulf in the Killer Instinct series, while Sabreman himself made a cameo in Banjo-Tooie, both by Ultimate's successor company Rare. No other games in the series were released until Sabre Wulf on the Game Boy Advance in 2004, which builds on the story from the original Sabre Wulf, the object being to collect amulet pieces to defeat the Wulf once again. An Xbox 360 title, Sabreman Stampede, was in development as a rework of Rare's cancelled title Donkey Kong Racing, but was also cancelled during development due to a lack of focus and Rare's unfamiliarity with the hardware.[2] In 2015, the original version of Sabre Wulf, Underwurlde, and Knight Lore were re-released as part of the Rare Replay compilation for Xbox One.
References
^Rusel DeMaria and Johnny L. Wilson, High Score!: The Illustrated History of Electronic Games (McGraw-Hill Professional, 2003), 355.