Radiosity Radiosity (computer graphics) Radiosity (radiometry) False radiosity Hemicube (computer graphics) Global illumination Color bleeding (computer graphics) Geomerics Rendering (computer graphics) Michael F. Cohen Blue Moon Rendering Tools StrataVision 3D Spherical harmonic lighting Enlightenment Light transport theory Radiant exitance Quake II engine Tomoyuki Nishita Gebhart factor List of computer graphics and descriptive geometry topics Precomputed Radiance Transfer Radiant flux Computer graphics lighting TrueSpace Lightmap View factor Rendering equation E-on Vue 3D rendering Matte World Digital Path tracing Self-shadowing Precomputat…
tion AlloSphere ForgeLight Space Bunnies Must Die! Form-Z Spectral power distribution Animation:Master POV-Ray Index of radiation articles Strata 3D IDA Indoor Climate and Energy Holly Rushmeier Corrinne Yu Ambient occlusion Demo effect Id Tech 5 Autodesk 3ds Max Richard Moreta Castillo Matte painting Project Darkstar Photon mapping Electric Image Animation System Diffuse reflection Scientific visualization Irrlicht Engine Farthest-first traversal Warzone 2100 Craig Barron Autodesk Photometria Kent La
rson Autodesk Media and Entertainment Shadow mapping Propagation graph Spectral flux density LightWave 3D University of Utah School of Computing Adobe Atmosphere Index of physics articles (R) Daylighting (architecture) Broken Sword: The Sleeping Dragon Albedo List of 3D computer graphics software Ray casting Latin letters used in mathematics, science, and engineering Blue Sky Studios Broken Sword Burnout 3: Takedown Video game journalism Indoor positioning system Frostbite (game engine) Thermal radiation General-purpose computing on graphics processing units List of algorithms Wolfenstein: The New Order Radiant energy density GameCube Wall-plug efficiency Radiant energy Radiance Radiative flux Radiant intensity Radiant exposure Irradi
Radiosity (computer graphics)
Radiosity (radiometry)
False radiosity
Hemicube (computer graphics)
Global illumination
Color bleeding (computer graphics)
Geomerics
Rendering (computer graphics)
Michael F. Cohen
Blue Moon Rendering Tools
StrataVision 3D
Spherical harmonic lighting
Enlightenment
Light transport theory
Radiant exitance
Quake II engine
Tomoyuki Nishita
Gebhart factor
List of computer graphics and descriptive geometry topics
Precomputed Radiance Transfer
Radiant flux
Computer graphics lighting
TrueSpace
Lightmap
View factor
Rendering equation
E-on Vue
3D rendering
Matte World Digital
Path tracing
Self-shadowing
Precomputation
AlloSphere
ForgeLight
Space Bunnies Must Die!
Form-Z
Spectral power distribution
Animation:Master
POV-Ray