A module defines its source code to be in a package (much like a Java package), the Perl mechanism for defining namespaces, e.g. CGI or Net::FTP or XML::Parser; the file structure mirrors the namespace structure (e.g. the source code for Net::FTP is in Net/FTP.pm). Furthermore, a module is the Perl equivalent of the class when object-oriented programming is employed.[discuss]
A collection of modules, with accompanying documentation, build scripts, and usually a test suite, composes a distribution. The Perl community has a sizable library of distributions available for search and download via CPAN.
Perl is a language allowing many different styles of programming. A developer is as likely to find a module written in a procedural style (for example, Test::Simple) as object-oriented (e.g. XML::Parser), both are considered equally valid according to what the module needs to do. Modules might also be used to mixin methods (DBIx::Class) or be a pragma (strict.pm) which has an effect immediately upon being loaded. Modules can even be used to alter the syntax of the language. The effect of Perl modules are usually limited to the current scope in which it was loaded.
It is common for Perl modules to have embedded documentation in Perl's Plain Old Documentation format. POD imposes little structure on the author. It is flexible enough to be used to write articles, web pages and even entire books such as Programming Perl. Contrast with javadoc which is specialized to documenting Java classes. By convention, module documentation typically follows the structure of a Unix man page.
The language of Perl is defined by the single implementation (referred to as "perl") and is added to (and in rare occasions taken away from) each new release. For this reason it is important for a module author to be aware what features they're making use of and what the minimum required version of perl is. The code on this page requires perl 5.6.0 which is considered rather old by now.
Examples
What follows are examples of "Hello, World" implemented in different styles of modules. It must be understood that a module is not necessary in Perl; functions and code can be defined and used anywhere. This is just for example purposes. Contrast with Java where a class is always necessary. A real "Hello, World" function would be written like so:
subhello{"Hello, world!\n"}printhello();
or simply printed in one line:
print"Hello, world!\n";
Procedural example
Here is "Hello, World" implemented as a procedural module with a customizable target for the greeting, just to make things interesting. Also included is a short script to illustrate the module's use.
hello_world.pl
#!/usr/bin/perl# Loads the module and imports any functions into our namespace # (defaults to "main") exported by the module. Hello::World exports# hello() by default. Exports can usually be controlled by the caller.useHello::World;printhello();# prints "Hello, world!\n"printhello("Milky Way");# prints "Hello, Milky Way!\n"
Hello/World.pm
# "package" is the namespace where the module's functionality/data resides. # It dictates the name of the file if you want it to be "use"d.# If more than one word, it constrains the location of the module.packageHello::World;# By default Perl allows you to use variables without declaring # them. This may be convenient for short scripts and one-liners.# But in a longer unit of code such as a module it is wise to declare # your variables both to catch typos and to constrain their # accessibility appropriately from outside the module. The strict pragma# forces you to declare your variables.usestrict;# Similarly, Perl does not issue most compiler or run-time warnings by default.# More complicated scripts, such as most modules, will usually find them very # helpful for debugging. The warnings pragma turns on optional warnings.usewarnings;# A module's version number is stored in $ModuleName::VERSION; certain # forms of the "use" built-in depend on this variable being defined.our$VERSION='1.00';# Inherit from the "Exporter" module which handles exporting functions.# Most procedural modules make use of this.usebase'Exporter';# When the module is invoked, export, by default, the function "hello" into # the namespace of the using code.our@EXPORT=qw(hello);# Lines starting with an equal sign indicate embedded POD # documentation. POD sections end with an =cut directive, and can # be intermixed almost freely with normal code.=head1 NAMEHello::World - An encapsulation of a common output message=head1 SYNOPSIS use Hello::World; print hello(); print hello("Milky Way");=head1 DESCRIPTIONThis is a procedural module which gives you the famous "Hello, world!"message, and it’s even customizable!=head2 FunctionsThe following functions are exported by default=head3 hello print hello(); print hello($target);Returns the famous greeting. If a C<$target> is given it will be used,otherwise "world" is the target of your greeting.=cut# define the function hello().subhello{my$target=shift;$target='world'unlessdefined$target;return"Hello, $target!\n";}=head1 AUTHORJoe Hacker <joe@joehacker.org>=cut# A Perl module must end with a true value or else it is considered not to# have loaded. By convention this value is usually 1 though it can be# any true value. A module can end with false to indicate failure but# this is rarely used and it would instead die() (exit with an error).1;
Since Hello/World.pm is not in your @INC path, you must specify . on the command line to run the above example:
perl -I. hello_world.pl
Object-oriented example
Here's an example of the same thing done in an object-oriented
style. The advantage of an OO module is that each object can be configured
independently from other objects.
hello_world.pl
#!/usr/bin/perluseHello::World;my$hello=Hello::World->new;$hello->print;# prints "Hello, world!\n"$hello->target("Milky Way");$hello->print;# prints "Hello, Milky Way!\n"my$greeting=Hello::World->new(target=>"Pittsburgh");$greeting->print;# prints "Hello, Pittsburgh!\n"$hello->print;# still prints "Hello, Milky Way!\n"
Hello/World.pm
# In Perl there is no special 'class' definition. A namespace is a class.packageHello::World;usestrict;usewarnings;our$VERSION="1.00";=head1 NAMEHello::World - An encapsulation of a common output message=head1 SYNOPSIS use Hello::World; my $hello = Hello::World->new(); $hello->print;=head1 DESCRIPTIONThis is an object-oriented library which can print the famous "H.W."message.=head2 Methods=head3 new my $hello = Hello::World->new(); my $hello = Hello::World->new( target => $target );Instantiates an object which holds a greeting message. If a C<$target> isgiven it is passed to C<< $hello->target >>.=cut# The constructor of an object is called new() by convention. Any# method may construct an object and you can have as many as you like.subnew{my($class,%args)=@_;my$self=bless({},$class);my$target=exists$args{target}?$args{target}:"world";$self->{target}=$target;return$self;}=head3 target my $target = $hello->target; $hello->target($target);Gets and sets the current target of our message.=cutsubtarget{my$self=shift;if(@_){my$target=shift;$self->{target}=$target;}return$self->{target};}=head3 to_string my $greeting = $hello->to_string;Returns the $greeting as a string=cutsubto_string{my$self=shift;return"Hello, $self->{target}!";}=head3 print $hello->print;Outputs the greeting to STDOUT=cutsubprint{my$self=shift;print$self->to_string(),"\n";}=head1 AUTHORJoe Hacker <joe@joehacker.org>=cut1;
Perl packages and namespaces
A running Perl program has a built-in namespace called "main", which is the default name. For example, a subroutine called Sub1 can be called as Sub1() or main::Sub1(). With a variable the appropriate sigil is placed in front of the namespace; so a scalar variable called $var1 can also be referred to as $main::var1, or even $::var1. Other namespaces can be created at any time.
packageNamespace1;$var1=1;# created in namespace Namespace1, which is also created if not pre-existingour$var2=2;# also created in that namespace; our required if use strict is appliedmy$var3=3;# lexically-scoped my-declared - NOT in any namespace, not even main
$Namespace2::var1=10;# created in namespace Namespace2, also created if not pre-existingour$Namespace2::var2=20;# also created in that namespacemy$Namespace2::var3=30;#compilation error:my-declared variables CAN'T belong to a package
Package declarations apply package scope till the next package declaration or the end of the block in which the declaration is made.
our$mainVar='a';packageSp1;our$sp1aVar='aa';print"$main::mainVar\t$sp1aVar\n";# note mainVar needs qualifyingpackageSp2;our$sp2aVar='aaa';print"$main::mainVar\t$Sp1::sp1aVar\t$sp2aVar\n";# note mainVar and sp1aVar need qualifyingpackagemain;print"$mainVar\t$Sp1::sp1aVar\t$Sp2::sp2aVar\n";# note sp1aVar and sp2aVar need qualifying$mainVar='b';{# NOTE previously created packages and package variables still accessiblepackageSp1;our$sp1bVar='bb';print"$main::mainVar\t$sp1aVar\t$sp1bVar\n";# note mainVar needs qualifying{packageSp2;our$sp2bVar='bbb';print"$main::mainVar\t$Sp1::sp1aVar$Sp1::sp1bVar\t$sp2aVar$sp2bVar\n";}# note mainVar and sp1...Var need qualifyingprint"$main::mainVar\t$sp1bVar$sp1aVar\t$Sp2::sp2bVar$Sp2::sp2aVar\n";}# note package Sp1 applies by default# main applies again by default; all package variables still accessible as long as qualifiedprint"$mainVar\t$Sp1::sp1aVar$Sp2::sp2bVar\n";
Packages and modules
Conventionally, namespaces are associated with modules; in practice, there is usually one namespace per module and vice versa, but that's not mandated by the language. For example, the 'standard' module CGI.pm has the following declaration at its top:
packageCGI;
This module, and its functionality, would commonly be invoked as follows:
useCGI(':standard');# imports many functions, including b()...printb('Hello, world');# outputs <b>Hello, world</b>
A 'missing' subroutine could be added from the using program's namespace.
subCGI::bi {# define target namespace (CGI) and sub name (bi)returnb(i($_[0]));}
However, though technically feasible, that would be dubious programming practice. You might just as well define the sub in the calling namespace, and call it from that namespace.