Miss Milligan is a patience game which is played using two decks of playing cards,[1][2] and is one of the most popular of the double-deck games.[3] According to Peter Arnold, author of Card Games for One, this classic game's enduring popularity is in part due to its amazing tendency to enable complete recovery from seemingly hopeless positions.[4] Winning chances with good play are about 1 in 20 games.[5]
Rules
First, eight cards are dealt in a row; they are bases for eight columns in the game. Any ace that becomes available is put onto the foundations, to be built up by suit. Other cards are built down by alternating color. One card can be moved at a time, although a sequence can also be moved in part or in whole as one unit. When an empty column occurs, only a King or a sequence starting with a King can be placed on it.
When no more moves can be made, a new set of eight cards is dealt, each for every column, whether full or empty. Then the game resumes until all possible moves are exhausted, after which a new set of eight cards is placed, in a manner similar to Spider. This cycle of dealing new cards and making moves continues until the stock is exhausted.
After the stock has run out, there is no redeal. However, there is special move called either "waiving" or "weaving". The player can pick up a card or a sequence of cards and set it aside (this is the dominant rule; some rule sets state that only one card can be picked up). The card or sequence can later be placed back on to the tableau at any time as long as it can be built legally. Only one card or sequence of cards can be set aside at a time. Computerized solitaire applications that feature this game include a reserve cell for this purpose.
The game ends when no more useful moves can be made. The game is won if all cards are built onto the foundations.
Variants
Millie has no reserve.
Giant has no reserve but any card can be played to an empty space.
Imperial Guards simplifies the game by allowing empty tableau spaces to be filled with any card, not just Kings.
Little Milligan is a hard-to-win one-deck version of Miss Milligan.
Milligan Cell, Milligan Harp, and Milligan Yukon are the result of a cross with FreeCell, Harp, and Yukon respectively.
References
^"Miss Milligan" (p.141) in The Playing Card Kit by Richard Craze, Simon & Schuster, 1995. ISBN0-7318-0526-7
^"Miss Milligan" (p.430-431) in The Penguin Book of Card Games by David Parlett, Treasure Press, 1987. ISBN1-85051-221-3
^"Miss Milligan" (p.89) in 101 Great Card Games by David Galt, Publications International, 1999. ISBN0-7853-4044-0
^"Miss Milligan" (p.236) in The Complete Book of Card Games by Peter Arnold, Octopus Publishing Group, 2010. ISBN978-0-600-62191-1
^"Miss Milligan" (p.201) in Hoyle's Rules of Games (3rd edition) by Philip D. Morehead (ed.), 2001. ISBN0-451-20484-0