American video game designer
Christian Allen is an American video game designer . He is most noted for his contributions to the Ghost Recon franchise and Halo: Reach . Allen became Lead Designer on Tom Clancy's Ghost Recon 2 and continued in that role through Tom Clancy's Ghost Recon Advanced Warfighter , becoming Creative Director on Tom Clancy's Ghost Recon Advanced Warfighter 2 . Since 2017, Allen has served as a technology evangelist for Epic Games .
Allen started his career as a modder in the late 1990s. He started making mods for Rainbow Six for fun and for his friends.[ 1]
Allen left Red Storm Entertainment in summer of 2007 and moved to Bungie , where he took the role of Lead Designer on Halo: Reach . Allen left Bungie during development of Halo: Reach , joining WB Games to work on Middle-earth: Shadow of Mordor as Design Director.[ 2]
Allen announced in March 2012 that he had started a company called Serellan LLC in order to produce a hardcore tactical shooter , successfully raising over $220,000 on Kickstarter .[ 3] The shooter, named Takedown: Red Sabre , was released on September 20, 2013 on PC and February 21, 2014 on Xbox 360 Live Arcade.
In August 2015, Allen announced that Serellan would be releasing a new title, named Epsilon . It was released on Steam Early Access on October 1, 2015.[ 4] In March 2016, Allen built and released Hotel Blind with Bella Ryse on Steam, which he describes as a "about a blind man in a hotel room."[ 5] In September 2016, Allen announced he had ported Hotel Blind to virtual reality platforms.[ 6]
In October 2017, Allen announced that he had joined Epic Games as a tech evangelist . [ 7]
Notable game credits
References
^ Shooting range. Christian Allen: «Gamers want good games in general, not just good shooters» // Interviews in English — GameStar.ru Archived September 14, 2012, at the Wayback Machine
^ Christian Allen . Linkedin
^ TAKEDOWN by Christian Allen, Serellan LLC — Kickstarter . Kickstarter.com. Retrieved on 2017-06-13.
^ Press Releases – Serellan announces Squad Based game Epsilon, platform, release window, new contributors, Razer collaboration . Gamasutra (2015-08-21). Retrieved on 2017-06-13.
^ Christian Allen's Blog – Building a game from scratch in UE4: Hotel Blind . Gamasutra. Retrieved on 2017-06-13.
^ "How an NPR story, an Unreal tutorial, and gamer feedback turned into a Virtual Reality blind simulation" . 15 September 2016. Retrieved 2016-09-15 .
^ "Hi, I'm your friendly North American Unreal Engine Evangelist!" . 31 October 2017. Retrieved 2019-12-11 .
External links