It received mixed reception from critics, who were highly polarized in their opinions of the game's humor and gameplay.
Gameplay
The game features a football-like approximation with the rules drastically changed to incorporate some from baseball and basketball.[2] The pitch is round rather than rectangular, players score more if they kick the ball from further away, the goalkeepers are called "goldkeepers", and the game makes a "mockery" of the offside rule.[3] However, the objective remains generally the same, to score by kicking a ball into the other player's goal.[2] The player can control one team member at a time, "charging" and "hyper-curving" the ball.[4]
Plot
The game features a story mode about a "kickman" who must solve the mystery of his father's death,[2] while rising up the ranks and dealing with a bully from another team.[5]
Development
The game began as a Twitter joke on the feed of the game's developer, Dan Marshall, saying that he wanted to create a soccer game without knowing anything about the sport.[5] After making a prototype as a "personal Game Jam", due to being "bogged down" by his current project at the time, he received surprisingly enthusiastic feedback.[3] He decided to make said game, which took over a year to develop.[5]
The fact that the player can reveal what team members the AI would pass the ball to in order to prevent frustration was inspired by Mike Cook, an AI researcher who stated telling the player what the AI was thinking was more important than making one which was "very, very intelligent".[6]
Marshall said that he himself dislikes football and created the game's story mode to "share" his "disdain".[7] He said that while there was a large amount of positive reaction to the game, he also faced "genuine anger" from fans who "didn't realize it was a big joke".[7]
The game's music was composed by Tobey Evans, who incorporated "faux dubstep" and chiptune elements.[3]
Daniel Cooper of Engadget called the game "truly original". Though he said the gameplay was its "weakest element", he felt it was "enormously satisfying" when it worked and it is priced so low that "you can't not buy it".[5] John Bridgman of Gamasutra said it fulfilled its goals of being both funny and engaging.[3] Jon Denton of PC Gamer called the gameplay "sluggish chaos" and said that most goals come from the "extreme ineptitude of the goldkeepers" rather than "anything resembling efficient play".[9] He called the game's humor "smug", "run through the filter of a mild superiority complex", and neither "insightful [n]or funny".[9] Graham Smith of Rock, Paper, Shotgun criticized the AI as being poorly balanced and the gameplay "sloppy" and "erratic".[2] He also found the game's humor "off-putting" and "mean-spirited" enough that it would only appeal to those who felt "assaulted" by football.[2]