Ape Out is a single player beat 'em up video game played from a top-down perspective.[1][2] The player controls a gorilla running through a maze while evading gun-wielding humans. The enemies can be killed with a single attack, grabbed, or used as a shield. In each level, the player must reach the goal without being killed.[3] The maze design is randomized and is slightly different on each play.[4]
Ape Out was developed by Gabe Cuzzillo using Unity, a game engine.[8]Ape Out was Cuzzillo's second game after Foiled, which he developed with Aaron Taecker-Wyss and released in 2014.[8][9] Development on Ape Out began when Cuzzillo attended game development courses at New York University (NYU), where he also worked on an independent study with Bennett Foddy.[8] Foddy contributed to the game's art, while Matt Boch, an associate professor for NYU's Game Center, worked on the game's music system and sound design.[10]Ape Out was part of the NYU Game Center Incubator and was partially financed by the Indie Fund.[8][11]
Devolver Digital released a playable trailer for the game in March 2017 and planned to release the game by mid-2017.[12] The publisher announced in December 2018 that Ape Out would be released on February 7, 2019, for Microsoft Windows and Nintendo Switch.[13] However, the game was delayed by three weeks and was released for both platforms on February 28, 2019.[1]
Music
One of the game's main themes is jazz music, and each of the game's four chapters are represented as jazz albums with each level representing one track.[6] The gameplay features a loud and chaotic, all-percussion jazz soundtrack composed by Matt Boch (associate arts professor at NYU Game Center)[14] which reacts dynamically to the gameplay, for example by increasing in intensity as the player faces more enemies, crashing cymbals each time an enemy is killed and adjusting the volume according to one's speed and number of kills.[15]
In order to provide a reactive and procedurally generated soundtrack for each playthrough, the game draws from a bank of thousands of recorded individual drum sounds, some recorded by Boch with others sourced externally, and combines them according to player movement. The system will also match the location of what is happening on screen to the drum or cymbal which matches that approximate location on a real drum kit. Each chapter of the game also features a different style of jazz percussion, with Boch describing the first chapter as the most quintessentially jazz, whereas other chapters feature more unusual instruments for jazz music.[14][15] The end of the last chapter features the song "You've Got to Have Freedom" by Pharoah Sanders.[6]